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Implement vector and node conversion in Lua (#12609)
Co-authored-by: sfan5 <sfan5@live.de>
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23e9f5db43
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29 changed files with 191 additions and 167 deletions
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@ -247,6 +247,7 @@ bool AsyncEngine::prepareEnvironment(lua_State* L, int top)
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try {
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script->loadMod(Server::getBuiltinLuaPath() + DIR_DELIM + "init.lua",
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BUILTIN_MOD_NAME);
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script->checkSetByBuiltin();
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} catch (const ModError &e) {
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errorstream << "Execution of async base environment failed: "
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<< e.what() << std::endl;
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