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Implement vector and node conversion in Lua (#12609)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
Jude Melton-Houghton 2022-10-18 18:01:44 -04:00 committed by GitHub
parent 23e9f5db43
commit b38ffdec27
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
29 changed files with 191 additions and 167 deletions

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@ -247,6 +247,7 @@ bool AsyncEngine::prepareEnvironment(lua_State* L, int top)
try {
script->loadMod(Server::getBuiltinLuaPath() + DIR_DELIM + "init.lua",
BUILTIN_MOD_NAME);
script->checkSetByBuiltin();
} catch (const ModError &e) {
errorstream << "Execution of async base environment failed: "
<< e.what() << std::endl;

View file

@ -120,16 +120,32 @@ ScriptApiBase::ScriptApiBase(ScriptingType type):
#endif
// Add basic globals
lua_newtable(m_luastack);
lua_setglobal(m_luastack, "core");
// vector.metatable is stored in the registry for quick access from C++.
// "core" table:
lua_newtable(m_luastack);
lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_VECTOR_METATABLE);
lua_newtable(m_luastack);
lua_rawgeti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_VECTOR_METATABLE);
lua_setfield(m_luastack, -2, "metatable");
lua_setglobal(m_luastack, "vector");
// Populate with some internal functions which will be removed in Lua:
lua_pushcfunction(m_luastack, [](lua_State *L) -> int {
lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_READ_VECTOR);
return 0;
});
lua_setfield(m_luastack, -2, "set_read_vector");
lua_pushcfunction(m_luastack, [](lua_State *L) -> int {
lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_PUSH_VECTOR);
return 0;
});
lua_setfield(m_luastack, -2, "set_push_vector");
lua_pushcfunction(m_luastack, [](lua_State *L) -> int {
lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_READ_NODE);
return 0;
});
lua_setfield(m_luastack, -2, "set_read_node");
lua_pushcfunction(m_luastack, [](lua_State *L) -> int {
lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_PUSH_NODE);
return 0;
});
lua_setfield(m_luastack, -2, "set_push_node");
// Finally, put the table into the global environment:
lua_setglobal(m_luastack, "core");
if (m_type == ScriptingType::Client)
lua_pushstring(m_luastack, "/");
@ -180,6 +196,29 @@ void ScriptApiBase::clientOpenLibs(lua_State *L)
}
}
void ScriptApiBase::checkSetByBuiltin()
{
lua_State *L = getStack();
if (m_gamedef) {
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_READ_VECTOR);
FATAL_ERROR_IF(lua_type(L, -1) != LUA_TFUNCTION, "missing read_vector");
lua_pop(L, 1);
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_PUSH_VECTOR);
FATAL_ERROR_IF(lua_type(L, -1) != LUA_TFUNCTION, "missing push_vector");
lua_pop(L, 1);
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_READ_NODE);
FATAL_ERROR_IF(lua_type(L, -1) != LUA_TFUNCTION, "missing read_node");
lua_pop(L, 1);
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_PUSH_NODE);
FATAL_ERROR_IF(lua_type(L, -1) != LUA_TFUNCTION, "missing push_node");
lua_pop(L, 1);
}
}
void ScriptApiBase::loadMod(const std::string &script_path,
const std::string &mod_name)
{

View file

@ -115,6 +115,9 @@ public:
void clientOpenLibs(lua_State *L);
// Check things that should be set by the builtin mod.
void checkSetByBuiltin();
protected:
friend class LuaABM;
friend class LuaLBM;

View file

@ -186,15 +186,13 @@ bool ScriptApiClient::on_dignode(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
const NodeDefManager *ndef = getClient()->ndef();
// Get core.registered_on_dignode
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_dignode");
// Push data
push_v3s16(L, p);
pushnode(L, node, ndef);
pushnode(L, node);
// Call functions
try {
@ -210,15 +208,13 @@ bool ScriptApiClient::on_punchnode(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
const NodeDefManager *ndef = getClient()->ndef();
// Get core.registered_on_punchgnode
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_punchnode");
// Push data
push_v3s16(L, p);
pushnode(L, node, ndef);
pushnode(L, node);
// Call functions
try {

View file

@ -274,7 +274,6 @@ void ScriptApiEnv::on_liquid_transformed(
// Convert the list to a pos array and a node array for lua
int index = 1;
const NodeDefManager *ndef = getEnv()->getGameDef()->ndef();
lua_createtable(L, list.size(), 0);
lua_createtable(L, list.size(), 0);
for(std::pair<v3s16, MapNode> p : list) {
@ -282,7 +281,7 @@ void ScriptApiEnv::on_liquid_transformed(
push_v3s16(L, p.first);
lua_rawset(L, -4);
lua_pushnumber(L, index++);
pushnode(L, p.second, ndef);
pushnode(L, p.second);
lua_rawset(L, -3);
}

View file

@ -119,7 +119,7 @@ bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
pushnode(L, node);
objectrefGetOrCreate(L, puncher);
pushPointedThing(pointed);
PCALL_RES(lua_pcall(L, 4, 0, error_handler));
@ -142,7 +142,7 @@ bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
pushnode(L, node);
objectrefGetOrCreate(L, digger);
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
@ -204,8 +204,8 @@ bool ScriptApiNode::node_on_flood(v3s16 p, MapNode node, MapNode newnode)
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
pushnode(L, newnode, ndef);
pushnode(L, node);
pushnode(L, newnode);
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
lua_remove(L, error_handler);
return readParam<bool>(L, -1, false);
@ -225,7 +225,7 @@ void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
pushnode(L, node);
PCALL_RES(lua_pcall(L, 2, 0, error_handler));
lua_pop(L, 1); // Pop error handler
}

View file

@ -98,7 +98,6 @@ void ScriptApiSecurity::initializeSecurity()
"type",
"unpack",
"_VERSION",
"vector",
"xpcall",
};
static const char *whitelist_tables[] = {
@ -253,10 +252,6 @@ void ScriptApiSecurity::initializeSecurity()
lua_pushnil(L);
lua_setfield(L, old_globals, "core");
// 'vector' as well.
lua_pushnil(L);
lua_setfield(L, old_globals, "vector");
lua_pop(L, 1); // Pop globals_backup
@ -299,7 +294,6 @@ void ScriptApiSecurity::initializeSecurityClient()
"type",
"unpack",
"_VERSION",
"vector",
"xpcall",
// Completely safe libraries
"coroutine",