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Implement vector and node conversion in Lua (#12609)
Co-authored-by: sfan5 <sfan5@live.de>
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29 changed files with 191 additions and 167 deletions
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@ -129,10 +129,8 @@ void read_inventory_list (lua_State *L, int tableindex,
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Inventory *inv, const char *name,
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IGameDef *gdef, int forcesize=-1);
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MapNode readnode (lua_State *L, int index,
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const NodeDefManager *ndef);
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void pushnode (lua_State *L, const MapNode &n,
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const NodeDefManager *ndef);
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MapNode readnode (lua_State *L, int index);
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void pushnode (lua_State *L, const MapNode &n);
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void read_groups (lua_State *L, int index,
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