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Embed data directly in mapblocks

This commit is contained in:
Jude Melton-Houghton 2022-10-09 11:55:07 -04:00
parent 8f996e4a7c
commit b3503e7853
3 changed files with 4 additions and 7 deletions

View file

@ -481,8 +481,6 @@ private:
IGameDef *m_gamedef;
MapNode *const data;
/*
- On the server, this is used for telling whether the
block has been modified from the one on disk.
@ -536,6 +534,8 @@ private:
the list of blocks to be drawn.
*/
int m_refcount = 0;
MapNode data[nodecount];
};
typedef std::vector<MapBlock*> MapBlockVect;