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Refactor player's eye position coding
Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
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4 changed files with 16 additions and 8 deletions
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@ -1521,7 +1521,8 @@ void the_game(
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}
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// Get player position
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v3f player_position = client.getPlayerPosition();
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v3f camera_position;
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v3f player_position = client.getPlayerPosition(&camera_position);
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//TimeTaker //timer2("//timer2");
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@ -1581,11 +1582,6 @@ void the_game(
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v3f camera_direction = v3f(0,0,1);
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camera_direction.rotateYZBy(camera_pitch);
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camera_direction.rotateXZBy(camera_yaw);
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// This is at the height of the eyes of the current figure
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//v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
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// This is more like in minecraft
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v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
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camera->setPosition(camera_position);
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// *100.0 helps in large map coordinates
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