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Refactor player's eye position coding

Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
This commit is contained in:
Giuseppe Bilotta 2011-08-10 08:06:30 +02:00
parent 98fa00db12
commit b318e82356
4 changed files with 16 additions and 8 deletions

View file

@ -1521,7 +1521,8 @@ void the_game(
}
// Get player position
v3f player_position = client.getPlayerPosition();
v3f camera_position;
v3f player_position = client.getPlayerPosition(&camera_position);
//TimeTaker //timer2("//timer2");
@ -1581,11 +1582,6 @@ void the_game(
v3f camera_direction = v3f(0,0,1);
camera_direction.rotateYZBy(camera_pitch);
camera_direction.rotateXZBy(camera_yaw);
// This is at the height of the eyes of the current figure
//v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
// This is more like in minecraft
v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
camera->setPosition(camera_position);
// *100.0 helps in large map coordinates