1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-11 17:51:04 +00:00

Rename IShaderConstantSetter

This commit is contained in:
sfan5 2025-04-17 22:15:14 +02:00
parent 4c4e296274
commit b2c2a6ff47
9 changed files with 55 additions and 55 deletions

View file

@ -40,7 +40,7 @@ struct ShaderInfo {
};
/*
Setter of constants for shaders
Abstraction for updating uniforms used by shaders
*/
namespace irr::video {
@ -48,19 +48,19 @@ namespace irr::video {
}
class IShaderConstantSetter {
class IShaderUniformSetter {
public:
virtual ~IShaderConstantSetter() = default;
virtual void onSetConstants(video::IMaterialRendererServices *services) = 0;
virtual ~IShaderUniformSetter() = default;
virtual void onSetUniforms(video::IMaterialRendererServices *services) = 0;
virtual void onSetMaterial(const video::SMaterial& material)
{ }
};
class IShaderConstantSetterFactory {
class IShaderUniformSetterFactory {
public:
virtual ~IShaderConstantSetterFactory() = default;
virtual IShaderConstantSetter* create() = 0;
virtual ~IShaderUniformSetterFactory() = default;
virtual IShaderUniformSetter* create() = 0;
};
@ -236,7 +236,7 @@ public:
virtual void rebuildShaders()=0;
/// @note Takes ownership of @p setter.
virtual void addShaderConstantSetterFactory(IShaderConstantSetterFactory *setter) = 0;
virtual void addShaderUniformSetterFactory(IShaderUniformSetterFactory *setter) = 0;
};
IWritableShaderSource *createShaderSource();