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Camera: remove auto tune FPS, single view range setting
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parent
2f4cf0bcca
commit
b2aabdfe07
8 changed files with 33 additions and 207 deletions
23
src/game.cpp
23
src/game.cpp
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@ -3039,10 +3039,10 @@ void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
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void Game::increaseViewRange(float *statustext_time)
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{
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s16 range = g_settings->getS16("viewing_range_nodes_min");
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s16 range = g_settings->getS16("viewing_range");
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s16 range_new = range + 10;
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g_settings->set("viewing_range_nodes_min", itos(range_new));
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statustext = utf8_to_wide("Minimum viewing range changed to "
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g_settings->set("viewing_range", itos(range_new));
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statustext = utf8_to_wide("Viewing range changed to "
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+ itos(range_new));
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*statustext_time = 0;
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}
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@ -3050,14 +3050,14 @@ void Game::increaseViewRange(float *statustext_time)
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void Game::decreaseViewRange(float *statustext_time)
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{
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s16 range = g_settings->getS16("viewing_range_nodes_min");
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s16 range = g_settings->getS16("viewing_range");
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s16 range_new = range - 10;
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if (range_new < 0)
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range_new = range;
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if (range_new < 20)
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range_new = 20;
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g_settings->set("viewing_range_nodes_min", itos(range_new));
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statustext = utf8_to_wide("Minimum viewing range changed to "
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g_settings->set("viewing_range", itos(range_new));
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statustext = utf8_to_wide("Viewing range changed to "
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+ itos(range_new));
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*statustext_time = 0;
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}
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@ -3935,12 +3935,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
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if (draw_control->range_all) {
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runData->fog_range = 100000 * BS;
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} else {
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runData->fog_range = draw_control->wanted_range * BS
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+ 0.0 * MAP_BLOCKSIZE * BS;
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runData->fog_range = MYMIN(
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runData->fog_range,
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(draw_control->farthest_drawn + 20) * BS);
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runData->fog_range *= 0.9;
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runData->fog_range = 0.9 * draw_control->wanted_range * BS;
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}
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/*
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