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Camera: remove auto tune FPS, single view range setting
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parent
2f4cf0bcca
commit
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8 changed files with 33 additions and 207 deletions
13
src/camera.h
13
src/camera.h
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@ -136,8 +136,8 @@ public:
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void update(LocalPlayer* player, f32 frametime, f32 busytime,
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f32 tool_reload_ratio, ClientEnvironment &c_env);
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// Render distance feedback loop
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void updateViewingRange(f32 frametime_in, f32 busytime_in);
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// Update render distance
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void updateViewingRange();
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// Start digging animation
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// Pass 0 for left click, 1 for right click
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@ -204,14 +204,6 @@ private:
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f32 m_fov_x;
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f32 m_fov_y;
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// Stuff for viewing range calculations
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f32 m_added_busytime;
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s16 m_added_frames;
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f32 m_range_old;
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f32 m_busytime_old;
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f32 m_frametime_counter;
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f32 m_time_per_range;
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// View bobbing animation frame (0 <= m_view_bobbing_anim < 1)
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f32 m_view_bobbing_anim;
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// If 0, view bobbing is off (e.g. player is standing).
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@ -238,7 +230,6 @@ private:
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f32 m_cache_fall_bobbing_amount;
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f32 m_cache_view_bobbing_amount;
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f32 m_cache_wanted_fps;
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f32 m_cache_fov;
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bool m_cache_view_bobbing;
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