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Camera: remove auto tune FPS, single view range setting

This commit is contained in:
RealBadAngel 2016-02-20 04:42:35 +01:00 committed by est31
parent 2f4cf0bcca
commit b2aabdfe07
8 changed files with 33 additions and 207 deletions

View file

@ -136,8 +136,8 @@ public:
void update(LocalPlayer* player, f32 frametime, f32 busytime,
f32 tool_reload_ratio, ClientEnvironment &c_env);
// Render distance feedback loop
void updateViewingRange(f32 frametime_in, f32 busytime_in);
// Update render distance
void updateViewingRange();
// Start digging animation
// Pass 0 for left click, 1 for right click
@ -204,14 +204,6 @@ private:
f32 m_fov_x;
f32 m_fov_y;
// Stuff for viewing range calculations
f32 m_added_busytime;
s16 m_added_frames;
f32 m_range_old;
f32 m_busytime_old;
f32 m_frametime_counter;
f32 m_time_per_range;
// View bobbing animation frame (0 <= m_view_bobbing_anim < 1)
f32 m_view_bobbing_anim;
// If 0, view bobbing is off (e.g. player is standing).
@ -238,7 +230,6 @@ private:
f32 m_cache_fall_bobbing_amount;
f32 m_cache_view_bobbing_amount;
f32 m_cache_wanted_fps;
f32 m_cache_fov;
bool m_cache_view_bobbing;