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Camera: remove auto tune FPS, single view range setting

This commit is contained in:
RealBadAngel 2016-02-20 04:42:35 +01:00 committed by est31
parent 2f4cf0bcca
commit b2aabdfe07
8 changed files with 33 additions and 207 deletions

View file

@ -214,12 +214,12 @@
# type: key
# keymap_camera_mode = KEY_F7
# Key for increasing the viewing range. Modifies the minimum viewing range.
# Key for increasing the viewing range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_increase_viewing_range_min = +
# Key for decreasing the viewing range. Modifies the minimum viewing range.
# Key for decreasing the viewing range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_decrease_viewing_range_min = -
@ -431,11 +431,6 @@
#### Advanced
# Minimum wanted FPS.
# The amount of rendered stuff is dynamically set according to this. and viewing range min and max.
# type: int
# wanted_fps = 30
# If FPS would go higher than this, limit it by sleeping
# to not waste CPU power for no benefit.
# type: int
@ -445,15 +440,10 @@
# type: int
# pause_fps_max = 20
# The allowed adjustment range for the automatic rendering range adjustment.
# Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm.
# View range in nodes.
# Min = 20.
# type: int
# viewing_range_nodes_max = 160
# The allowed adjustment range for the automatic rendering range adjustment.
# Set this to be equal to viewing range maximum to disable the auto-adjustment algorithm.
# type: int
# viewing_range_nodes_min = 35
# viewing_range = 100
# Width component of the initial window size.
# type: int