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Camera: remove auto tune FPS, single view range setting
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8 changed files with 33 additions and 207 deletions
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@ -209,11 +209,11 @@ keymap_toggle_profiler (Profiler toggle key) key KEY_F6
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_camera_mode (Toggle camera mode key) key KEY_F7
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# Key for increasing the viewing range. Modifies the minimum viewing range.
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# Key for increasing the viewing range.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_increase_viewing_range_min (View range increase key) key +
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# Key for decreasing the viewing range. Modifies the minimum viewing range.
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# Key for decreasing the viewing range.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_decrease_viewing_range_min (View range decrease key) key -
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@ -388,10 +388,6 @@ enable_waving_plants (Waving plants) bool false
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[***Advanced]
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# Minimum wanted FPS.
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# The amount of rendered stuff is dynamically set according to this. and viewing range min and max.
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wanted_fps (Wanted FPS) int 30
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# If FPS would go higher than this, limit it by sleeping
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# to not waste CPU power for no benefit.
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fps_max (Maximum FPS) int 60
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@ -399,13 +395,9 @@ fps_max (Maximum FPS) int 60
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# Maximum FPS when game is paused.
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pause_fps_max (FPS in pause menu) int 20
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# The allowed adjustment range for the automatic rendering range adjustment.
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# Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm.
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viewing_range_nodes_max (Viewing range maximum) int 160
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# The allowed adjustment range for the automatic rendering range adjustment.
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# Set this to be equal to viewing range maximum to disable the auto-adjustment algorithm.
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viewing_range_nodes_min (Viewing range minimum) int 35
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# View distance in nodes.
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# Min = 20
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viewing_range (Viewing range) int 100
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# Width component of the initial window size.
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screenW (Screen width) int 800
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