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Fix all cached media being loaded at once on the main thread
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3 changed files with 19 additions and 0 deletions
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@ -356,6 +356,7 @@ public:
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float mediaReceiveProgress();
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void drawLoadScreen(const std::wstring &text, float dtime, int percent);
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void afterContentReceived();
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void showUpdateProgressTexture(void *args, u32 progress, u32 max_progress);
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