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Fix all cached media being loaded at once on the main thread

This commit is contained in:
Gregor Parzefall 2024-04-02 09:39:44 +02:00 committed by sfan5
parent a9a0f1e129
commit b2982a6f14
3 changed files with 19 additions and 0 deletions

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@ -356,6 +356,7 @@ public:
float mediaReceiveProgress();
void drawLoadScreen(const std::wstring &text, float dtime, int percent);
void afterContentReceived();
void showUpdateProgressTexture(void *args, u32 progress, u32 max_progress);