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Add clientside translations.
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parent
b28af0ed07
commit
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21 changed files with 629 additions and 46 deletions
16
src/game.cpp
16
src/game.cpp
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@ -58,6 +58,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "sky.h"
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#include "subgame.h"
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#include "tool.h"
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#include "translation.h"
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#include "util/basic_macros.h"
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#include "util/directiontables.h"
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#include "util/pointedthing.h"
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@ -242,7 +243,7 @@ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
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std::ostringstream os(std::ios_base::binary);
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g_profiler->printPage(os, show_profiler, show_profiler_max);
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std::wstring text = utf8_to_wide(os.str());
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std::wstring text = translate_string(utf8_to_wide(os.str()));
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setStaticText(guitext_profiler, text.c_str());
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guitext_profiler->setVisible(true);
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@ -1619,6 +1620,8 @@ bool Game::startup(bool *kill,
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m_invert_mouse = g_settings->getBool("invert_mouse");
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m_first_loop_after_window_activation = true;
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g_translations->clear();
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if (!init(map_dir, address, port, gamespec))
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return false;
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@ -3781,7 +3784,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
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NodeMetadata *meta = map.getNodeMetadata(nodepos);
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if (meta) {
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infotext = unescape_enriched(utf8_to_wide(meta->getString("infotext")));
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infotext = unescape_translate(utf8_to_wide(meta->getString("infotext")));
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} else {
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MapNode n = map.getNodeNoEx(nodepos);
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@ -3858,15 +3861,14 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
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void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
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const v3f &player_position, bool show_debug)
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{
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infotext = unescape_enriched(
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infotext = unescape_translate(
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utf8_to_wide(runData.selected_object->infoText()));
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if (show_debug) {
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if (!infotext.empty()) {
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infotext += L"\n";
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}
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infotext += unescape_enriched(utf8_to_wide(
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runData.selected_object->debugInfoText()));
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infotext += utf8_to_wide(runData.selected_object->debugInfoText());
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}
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if (isLeftPressed()) {
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@ -4399,7 +4401,7 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
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guitext3->setRelativePosition(rect);
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}
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setStaticText(guitext_info, infotext.c_str());
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setStaticText(guitext_info, translate_string(infotext).c_str());
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guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
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float statustext_time_max = 1.5;
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@ -4413,7 +4415,7 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
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}
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}
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setStaticText(guitext_status, m_statustext.c_str());
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setStaticText(guitext_status, translate_string(m_statustext).c_str());
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guitext_status->setVisible(!m_statustext.empty());
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if (!m_statustext.empty()) {
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