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Refactor trusted mod checking code

This commit is contained in:
sfan5 2021-12-17 19:04:46 +01:00
parent f405459548
commit b2409b14d0
4 changed files with 46 additions and 72 deletions

View file

@ -40,11 +40,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class ScriptApiSecurity : virtual public ScriptApiBase
{
public:
int getThread(lua_State *L);
// creates an empty Lua environment
void createEmptyEnv(lua_State *L);
// sets the enviroment to the table thats on top of the stack
void setLuaEnv(lua_State *L, int thread);
// Sets up security on the ScriptApi's Lua state
void initializeSecurity();
void initializeSecurityClient();
@ -57,8 +52,17 @@ public:
// Checks if mods are allowed to read (and optionally write) to the path
static bool checkPath(lua_State *L, const char *path, bool write_required,
bool *write_allowed=NULL);
// Check if mod is whitelisted in the given setting
// This additionally checks that the mod's main file scope is executing.
static bool checkWhitelisted(lua_State *L, const std::string &setting);
private:
int getThread(lua_State *L);
// sets the enviroment to the table thats on top of the stack
void setLuaEnv(lua_State *L, int thread);
// creates an empty Lua environment
void createEmptyEnv(lua_State *L);
// Syntax: "sl_" <Library name or 'g' (global)> '_' <Function name>
// (sl stands for Secure Lua)