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https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
clientmap, clientmedia: code modernization
* use range-based for loops * simplify some tests * various code style fixes * remove debugprint in ClientMap::getBackgroundBrightness, debug code was not intended to be there * remove unused fields in MapDrawControl * use emplace_back instead of push_back when necessary
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parent
3e80bf933f
commit
b204bc4da9
5 changed files with 69 additions and 123 deletions
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@ -22,9 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock_mesh.h"
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#include <IMaterialRenderer.h>
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#include <matrix4.h>
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#include "log.h"
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#include "mapsector.h"
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#include "nodedef.h"
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#include "mapblock.h"
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#include "profiler.h"
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#include "settings.h"
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@ -42,10 +40,7 @@ ClientMap::ClientMap(
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scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
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RenderingEngine::get_scene_manager(), id),
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m_client(client),
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m_control(control),
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m_camera_position(0,0,0),
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m_camera_direction(0,0,1),
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m_camera_fov(M_PI)
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m_control(control)
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{
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m_box = aabb3f(-BS*1000000,-BS*1000000,-BS*1000000,
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BS*1000000,BS*1000000,BS*1000000);
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@ -65,10 +60,6 @@ ClientMap::ClientMap(
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}
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ClientMap::~ClientMap()
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{
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}
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MapSector * ClientMap::emergeSector(v2s16 p2d)
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{
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DSTACK(FUNCTION_NAME);
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@ -129,14 +120,13 @@ void ClientMap::getBlocksInViewRange(v3s16 cam_pos_nodes,
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p_nodes_max.Z / MAP_BLOCKSIZE + 1);
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}
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void ClientMap::updateDrawList(video::IVideoDriver* driver)
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void ClientMap::updateDrawList()
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{
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ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG);
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g_profiler->add("CM::updateDrawList() count", 1);
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for (std::map<v3s16, MapBlock*>::iterator i = m_drawlist.begin();
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i != m_drawlist.end(); ++i) {
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MapBlock *block = i->second;
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for (auto &i : m_drawlist) {
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MapBlock *block = i.second;
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block->refDrop();
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}
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m_drawlist.clear();
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@ -183,12 +173,11 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
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occlusion_culling_enabled = false;
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}
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for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
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si != m_sectors.end(); ++si) {
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MapSector *sector = si->second;
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for (const auto §or_it : m_sectors) {
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MapSector *sector = sector_it.second;
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v2s16 sp = sector->getPos();
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if (m_control.range_all == false) {
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if (!m_control.range_all) {
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if (sp.X < p_blocks_min.X || sp.X > p_blocks_max.X ||
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sp.Y < p_blocks_min.Z || sp.Y > p_blocks_max.Z)
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continue;
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@ -203,14 +192,11 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
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u32 sector_blocks_drawn = 0;
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for (MapBlockVect::iterator i = sectorblocks.begin();
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i != sectorblocks.end(); ++i) {
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MapBlock *block = *i;
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for (auto block : sectorblocks) {
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/*
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Compare block position to camera position, skip
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if not seen on display
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*/
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Compare block position to camera position, skip
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if not seen on display
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*/
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if (block->mesh)
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block->mesh->updateCameraOffset(m_camera_offset);
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@ -267,10 +253,6 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
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m_last_drawn_sectors.insert(sp);
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}
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m_control.blocks_would_have_drawn = blocks_would_have_drawn;
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m_control.blocks_drawn = blocks_drawn;
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m_control.farthest_drawn = farthest_drawn;
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g_profiler->avg("CM: blocks in range", blocks_in_range);
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g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
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if (blocks_in_range != 0)
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@ -389,9 +371,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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MeshBufListList drawbufs;
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for (std::map<v3s16, MapBlock*>::iterator i = m_drawlist.begin();
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i != m_drawlist.end(); ++i) {
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MapBlock *block = i->second;
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for (auto &i : m_drawlist) {
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MapBlock *block = i.second;
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// If the mesh of the block happened to get deleted, ignore it
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if (!block->mesh)
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@ -507,12 +488,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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if (blocks_drawn != 0)
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g_profiler->avg(prefix + "empty blocks (frac)",
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(float)blocks_without_stuff / blocks_drawn);
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/*infostream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
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<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
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}
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static bool getVisibleBrightness(Map *map, v3f p0, v3f dir, float step,
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static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step,
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float step_multiplier, float start_distance, float end_distance,
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INodeDefManager *ndef, u32 daylight_factor, float sunlight_min_d,
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int *result, bool *sunlight_seen)
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@ -546,19 +524,20 @@ static bool getVisibleBrightness(Map *map, v3f p0, v3f dir, float step,
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sunlight_min_d = 0;
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}
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}
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for(int i=0; distance < end_distance; i++){
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for (int i=0; distance < end_distance; i++) {
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pf += dir * step;
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distance += step;
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step *= step_multiplier;
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v3s16 p = floatToInt(pf, BS);
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MapNode n = map->getNodeNoEx(p);
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if(allow_allowing_non_sunlight_propagates && i == 0 &&
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if (allow_allowing_non_sunlight_propagates && i == 0 &&
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ndef->get(n).param_type == CPT_LIGHT &&
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!ndef->get(n).sunlight_propagates){
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!ndef->get(n).sunlight_propagates) {
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allow_non_sunlight_propagates = true;
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}
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if(ndef->get(n).param_type != CPT_LIGHT ||
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if (ndef->get(n).param_type != CPT_LIGHT ||
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(!ndef->get(n).sunlight_propagates &&
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!allow_non_sunlight_propagates)){
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nonlight_seen = true;
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@ -567,9 +546,9 @@ static bool getVisibleBrightness(Map *map, v3f p0, v3f dir, float step,
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break;
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continue;
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}
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if(distance >= sunlight_min_d && *sunlight_seen == false
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&& nonlight_seen == false)
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if(n.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
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if (distance >= sunlight_min_d && !*sunlight_seen && !nonlight_seen)
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if (n.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
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*sunlight_seen = true;
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noncount = 0;
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brightness_sum += decode_light(n.getLightBlend(daylight_factor, ndef));
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@ -587,13 +566,13 @@ static bool getVisibleBrightness(Map *map, v3f p0, v3f dir, float step,
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int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
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int oldvalue, bool *sunlight_seen_result)
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{
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const bool debugprint = false;
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static v3f z_directions[50] = {
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v3f(-100, 0, 0)
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};
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static f32 z_offsets[sizeof(z_directions)/sizeof(*z_directions)] = {
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-1000,
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};
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if(z_directions[0].X < -99){
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for(u32 i=0; i<sizeof(z_directions)/sizeof(*z_directions); i++){
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// Assumes FOV of 72 and 16/9 aspect ratio
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@ -605,8 +584,7 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
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z_offsets[i] = 0.01 * myrand_range(0,100);
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}
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}
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if(debugprint)
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std::cerr<<"In goes "<<PP(m_camera_direction)<<", out comes ";
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int sunlight_seen_count = 0;
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float sunlight_min_d = max_d*0.8;
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if(sunlight_min_d > 35*BS)
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@ -646,22 +624,12 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
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else if(num_values_to_use >= 7)
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num_values_to_use -= num_values_to_use/3;
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u32 first_value_i = (values.size() - num_values_to_use) / 2;
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if(debugprint){
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for(u32 i=0; i < first_value_i; i++)
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std::cerr<<values[i]<<" ";
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std::cerr<<"[";
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}
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for(u32 i=first_value_i; i < first_value_i+num_values_to_use; i++){
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if(debugprint)
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std::cerr<<values[i]<<" ";
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for (u32 i=first_value_i; i < first_value_i + num_values_to_use; i++) {
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brightness_sum += values[i];
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brightness_count++;
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}
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if(debugprint){
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std::cerr<<"]";
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for(u32 i=first_value_i+num_values_to_use; i < values.size(); i++)
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std::cerr<<values[i]<<" ";
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}
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int ret = 0;
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if(brightness_count == 0){
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MapNode n = getNodeNoEx(floatToInt(m_camera_position, BS));
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@ -671,18 +639,9 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
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ret = oldvalue;
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}
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} else {
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/*float pre = (float)brightness_sum / (float)brightness_count;
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float tmp = pre;
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const float d = 0.2;
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pre *= 1.0 + d*2;
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pre -= tmp * d;
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int preint = pre;
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ret = MYMAX(0, MYMIN(255, preint));*/
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ret = brightness_sum / brightness_count;
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}
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if(debugprint)
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std::cerr<<"Result: "<<ret<<" sunlight_seen_count="
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<<sunlight_seen_count<<std::endl;
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*sunlight_seen_result = (sunlight_seen_count > 0);
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return ret;
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}
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