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Introduce get_modpath() for CSM

This commit is contained in:
sfan5 2019-11-08 20:18:41 +01:00
parent 82a2e02323
commit b1f2a69382
5 changed files with 23 additions and 4 deletions

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@ -631,6 +631,10 @@ Minetest namespace reference
### Utilities
* `minetest.get_current_modname()`: returns the currently loading mod's name, when we are loading a mod
* `minetest.get_modpath(modname)`: returns virtual path of given mod including
the trailing separator. This is useful to load additional Lua files
contained in your mod:
e.g. `dofile(minetest.get_modpath(minetest.get_current_modname()) .. "stuff.lua")`
* `minetest.get_language()`: returns the currently set gettext language.
* `minetest.get_version()`: returns a table containing components of the
engine version. Components: