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Add dithering (#9014)

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HybridDog 2023-12-19 20:18:11 +01:00 committed by GitHub
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@ -580,6 +580,17 @@ enable_auto_exposure (Enable Automatic Exposure) bool false
# Requires: shaders, enable_auto_exposure
exposure_compensation (Exposure compensation) float 0.0 -1.0 1.0
# Apply dithering to reduce color banding artifacts.
# Dithering significantly increases the size of losslessly-compressed
# screenshots and it works incorrectly if the display or operating system
# performs additional dithering or if the color channels are not quantized
# to 8 bits.
# With OpenGL ES, dithering only works if the shader supports high
# floating-point precision and it may have a higher performance impact.
#
# Requires: shaders
debanding (Enable Debanding) bool true
[**Bloom]
# Set to true to enable bloom effect.