mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-01 17:38:41 +00:00
Add dithering (#9014)
This commit is contained in:
parent
5d3e830176
commit
b1aec1b5c8
4 changed files with 42 additions and 0 deletions
|
@ -580,6 +580,17 @@ enable_auto_exposure (Enable Automatic Exposure) bool false
|
|||
# Requires: shaders, enable_auto_exposure
|
||||
exposure_compensation (Exposure compensation) float 0.0 -1.0 1.0
|
||||
|
||||
# Apply dithering to reduce color banding artifacts.
|
||||
# Dithering significantly increases the size of losslessly-compressed
|
||||
# screenshots and it works incorrectly if the display or operating system
|
||||
# performs additional dithering or if the color channels are not quantized
|
||||
# to 8 bits.
|
||||
# With OpenGL ES, dithering only works if the shader supports high
|
||||
# floating-point precision and it may have a higher performance impact.
|
||||
#
|
||||
# Requires: shaders
|
||||
debanding (Enable Debanding) bool true
|
||||
|
||||
[**Bloom]
|
||||
|
||||
# Set to true to enable bloom effect.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue