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Clean up rollback

This commit is contained in:
ShadowNinja 2014-06-25 20:28:41 -04:00
parent da0f1e5497
commit b1965ac209
12 changed files with 888 additions and 1255 deletions

View file

@ -29,7 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mods.h"
#include "inventorymanager.h"
#include "subgame.h"
#include "rollback_interface.h" // Needed for rollbackRevertActions()
#include "util/numeric.h"
#include "util/thread.h"
#include "environment.h"
@ -50,6 +49,7 @@ class Inventory;
class Player;
class PlayerSAO;
class IRollbackManager;
class RollbackAction;
class EmergeManager;
class GameScripting;
class ServerEnvironment;
@ -268,9 +268,6 @@ public:
// Envlock and conlock should be locked when using scriptapi
GameScripting *getScriptIface(){ return m_script; }
// Envlock should be locked when using the rollback manager
IRollbackManager *getRollbackManager(){ return m_rollback; }
//TODO: determine what (if anything) should be locked to access EmergeManager
EmergeManager *getEmergeManager(){ return m_emerge; }
@ -289,9 +286,10 @@ public:
virtual u16 allocateUnknownNodeId(const std::string &name);
virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();
virtual IRollbackReportSink* getRollbackReportSink();
virtual scene::ISceneManager* getSceneManager();
virtual IRollbackManager *getRollbackManager() { return m_rollback; }
IWritableItemDefManager* getWritableItemDefManager();
IWritableNodeDefManager* getWritableNodeDefManager();
IWritableCraftDefManager* getWritableCraftDefManager();
@ -488,7 +486,6 @@ private:
// Rollback manager (behind m_env_mutex)
IRollbackManager *m_rollback;
bool m_rollback_sink_enabled;
bool m_enable_rollback_recording; // Updated once in a while
// Emerge manager