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Clean up rollback
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da0f1e5497
commit
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12 changed files with 888 additions and 1255 deletions
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@ -23,7 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irr_v3d.h"
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#include <string>
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#include <iostream>
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#include <list>
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#include "exceptions.h"
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#include "inventory.h"
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class Map;
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class IGameDef;
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@ -37,15 +39,12 @@ struct RollbackNode
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int param2;
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std::string meta;
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bool operator==(const RollbackNode &other)
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bool operator == (const RollbackNode &other)
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{
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return (name == other.name && param1 == other.param1 &&
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param2 == other.param2 && meta == other.meta);
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}
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bool operator!=(const RollbackNode &other)
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{
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return !(*this == other);
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}
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bool operator != (const RollbackNode &other) { return !(*this == other); }
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RollbackNode():
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param1(0),
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@ -55,6 +54,7 @@ struct RollbackNode
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RollbackNode(Map *map, v3s16 p, IGameDef *gamedef);
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};
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struct RollbackAction
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{
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enum Type{
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@ -75,7 +75,7 @@ struct RollbackAction
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std::string inventory_list;
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u32 inventory_index;
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bool inventory_add;
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std::string inventory_stack;
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ItemStack inventory_stack;
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RollbackAction():
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type(TYPE_NOTHING),
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@ -94,7 +94,7 @@ struct RollbackAction
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void setModifyInventoryStack(const std::string &inventory_location_,
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const std::string &inventory_list_, int index_,
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bool add_, const std::string &inventory_stack_)
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bool add_, const ItemStack &inventory_stack_)
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{
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type = TYPE_MODIFY_INVENTORY_STACK;
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inventory_location = inventory_location_;
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@ -106,7 +106,6 @@ struct RollbackAction
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// String should not contain newlines or nulls
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std::string toString() const;
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void fromStream(std::istream &is) throw(SerializationError);
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// Eg. flowing water level changes are not important
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bool isImportant(IGameDef *gamedef) const;
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@ -116,41 +115,53 @@ struct RollbackAction
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bool applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const;
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};
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class IRollbackReportSink
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class IRollbackManager
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{
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public:
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virtual ~IRollbackReportSink(){}
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virtual void reportAction(const RollbackAction &action) = 0;
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virtual std::string getActor() = 0;
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virtual bool isActorGuess() = 0;
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virtual void setActor(const std::string &actor, bool is_guess) = 0;
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virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
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float min_nearness) = 0;
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float min_nearness) = 0;
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virtual ~IRollbackManager() {};
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virtual void flush() = 0;
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// Get all actors that did something to position p, but not further than
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// <seconds> in history
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virtual std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
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time_t seconds, int limit) = 0;
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// Get actions to revert <seconds> of history made by <actor>
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virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
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time_t seconds) = 0;
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};
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class RollbackScopeActor
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{
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public:
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RollbackScopeActor(IRollbackReportSink *sink, const std::string &actor,
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bool is_guess=false):
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m_sink(sink)
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RollbackScopeActor(IRollbackManager * rollback_,
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const std::string & actor, bool is_guess = false) :
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rollback(rollback_)
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{
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if(m_sink){
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m_actor_was = m_sink->getActor();
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m_actor_was_guess = m_sink->isActorGuess();
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m_sink->setActor(actor, is_guess);
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if (rollback) {
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old_actor = rollback->getActor();
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old_actor_guess = rollback->isActorGuess();
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rollback->setActor(actor, is_guess);
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}
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}
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~RollbackScopeActor()
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{
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if(m_sink){
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m_sink->setActor(m_actor_was, m_actor_was_guess);
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if (rollback) {
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rollback->setActor(old_actor, old_actor_guess);
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}
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}
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private:
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IRollbackReportSink *m_sink;
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std::string m_actor_was;
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bool m_actor_was_guess;
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IRollbackManager * rollback;
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std::string old_actor;
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bool old_actor_guess;
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};
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#endif
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