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Clean up rollback

This commit is contained in:
ShadowNinja 2014-06-25 20:28:41 -04:00
parent da0f1e5497
commit b1965ac209
12 changed files with 888 additions and 1255 deletions

View file

@ -24,31 +24,84 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irr_v3d.h"
#include "rollback_interface.h"
#include <list>
#include <vector>
#include "sqlite3.h"
class IGameDef;
class IRollbackManager: public IRollbackReportSink
class ActionRow;
class Entity;
class RollbackManager: public IRollbackManager
{
public:
// IRollbackReportManager
virtual void reportAction(const RollbackAction &action) = 0;
virtual std::string getActor() = 0;
virtual bool isActorGuess() = 0;
virtual void setActor(const std::string &actor, bool is_guess) = 0;
virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
float min_nearness) = 0;
RollbackManager(const std::string & world_path, IGameDef * gamedef);
~RollbackManager();
virtual ~IRollbackManager() {}
virtual void flush() = 0;
// Get all actors that did something to position p, but not further than
// <seconds> in history
virtual std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
time_t seconds, int limit) = 0;
// Get actions to revert <seconds> of history made by <actor>
virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
time_t seconds) = 0;
void reportAction(const RollbackAction & action_);
std::string getActor();
bool isActorGuess();
void setActor(const std::string & actor, bool is_guess);
std::string getSuspect(v3s16 p, float nearness_shortcut,
float min_nearness);
void flush();
void addAction(const RollbackAction & action);
std::list<RollbackAction> getEntriesSince(time_t first_time);
std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
time_t seconds, int limit);
std::list<RollbackAction> getRevertActions(
const std::string & actor_filter, time_t seconds);
private:
void registerNewActor(const int id, const std::string & name);
void registerNewNode(const int id, const std::string & name);
int getActorId(const std::string & name);
int getNodeId(const std::string & name);
const char * getActorName(const int id);
const char * getNodeName(const int id);
bool createTables();
void initDatabase();
bool registerRow(const ActionRow & row);
const std::list<ActionRow> actionRowsFromSelect(sqlite3_stmt * stmt);
ActionRow actionRowFromRollbackAction(const RollbackAction & action);
const std::list<RollbackAction> rollbackActionsFromActionRows(
const std::list<ActionRow> & rows);
const std::list<ActionRow> getRowsSince(time_t firstTime,
const std::string & actor);
const std::list<ActionRow> getRowsSince_range(time_t firstTime, v3s16 p,
int range, int limit);
const std::list<RollbackAction> getActionsSince_range(time_t firstTime, v3s16 p,
int range, int limit);
const std::list<RollbackAction> getActionsSince(time_t firstTime,
const std::string & actor = "");
void migrate(const std::string & filepath);
static float getSuspectNearness(bool is_guess, v3s16 suspect_p,
time_t suspect_t, v3s16 action_p, time_t action_t);
IGameDef * gamedef;
std::string current_actor;
bool current_actor_is_guess;
std::list<RollbackAction> action_todisk_buffer;
std::list<RollbackAction> action_latest_buffer;
std::string database_path;
sqlite3 * db;
sqlite3_stmt * stmt_insert;
sqlite3_stmt * stmt_replace;
sqlite3_stmt * stmt_select;
sqlite3_stmt * stmt_select_range;
sqlite3_stmt * stmt_select_withActor;
sqlite3_stmt * stmt_knownActor_select;
sqlite3_stmt * stmt_knownActor_insert;
sqlite3_stmt * stmt_knownNode_select;
sqlite3_stmt * stmt_knownNode_insert;
std::vector<Entity> knownActors;
std::vector<Entity> knownNodes;
};
IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef);
#endif