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Add disable_jump and fall_damage_add_percent node groups

This commit is contained in:
Perttu Ahola 2012-09-01 12:07:27 +03:00
parent 6a16075912
commit b17d3e7ad7
4 changed files with 20 additions and 2 deletions

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@ -2040,6 +2040,11 @@ void ClientEnvironment::step(float dtime)
//f32 tolerance = BS*12; // 3 without damage
f32 tolerance = BS*14; // 5 without damage
f32 factor = 1;
const ContentFeatures &f = m_gamedef->ndef()->
get(m_map->getNodeNoEx(lplayer->getStandingNodePos()));
// Determine fall damage multiplier
int addp = itemgroup_get(f.groups, "fall_damage_add_percent");
info.speed *= (1.0 + (float)addp/100.0);
if(info.speed > tolerance)
{
f32 damage_f = (info.speed - tolerance)/BS*factor;