mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Various anticheat improvements
* Calculate maximum interact distance from wielded tool * New "interacted_while_dead" cheat_type for the Lua API * Disallow dropping items while dead * Move player to spawn before resurrecting them
This commit is contained in:
parent
b95f543da9
commit
b16252dcae
3 changed files with 61 additions and 40 deletions
|
@ -1021,6 +1021,15 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
|
|||
delete a;
|
||||
return;
|
||||
}
|
||||
|
||||
// Disallow dropping items if dead
|
||||
if (playersao->isDead()) {
|
||||
infostream << "Ignoring IDropAction from "
|
||||
<< (da->from_inv.dump()) << ":" << da->from_list
|
||||
<< " because player is dead." << std::endl;
|
||||
delete a;
|
||||
return;
|
||||
}
|
||||
}
|
||||
/*
|
||||
Handle restrictions and special cases of the craft action
|
||||
|
@ -1313,6 +1322,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
|
|||
2: digging completed
|
||||
3: place block or item (to abovesurface)
|
||||
4: use item
|
||||
5: rightclick air ("activate")
|
||||
*/
|
||||
u8 action;
|
||||
u16 item_i;
|
||||
|
@ -1345,8 +1355,16 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
|
|||
}
|
||||
|
||||
if (playersao->isDead()) {
|
||||
verbosestream << "TOSERVER_INTERACT: " << player->getName()
|
||||
<< " is dead. Ignoring packet";
|
||||
actionstream << "Server: NoCheat: " << player->getName()
|
||||
<< " tried to interact while dead; ignoring." << std::endl;
|
||||
if (pointed.type == POINTEDTHING_NODE) {
|
||||
// Re-send block to revert change on client-side
|
||||
RemoteClient *client = getClient(pkt->getPeerId());
|
||||
v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
|
||||
client->SetBlockNotSent(blockpos);
|
||||
}
|
||||
// Call callbacks
|
||||
m_script->on_cheat(playersao, "interacted_while_dead");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1384,32 +1402,6 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
|
|||
pointed_pos_above = pointed_pos_under;
|
||||
}
|
||||
|
||||
/*
|
||||
Check that target is reasonably close
|
||||
(only when digging or placing things)
|
||||
*/
|
||||
static const bool enable_anticheat = !g_settings->getBool("disable_anticheat");
|
||||
if ((action == 0 || action == 2 || action == 3) &&
|
||||
(enable_anticheat && !isSingleplayer())) {
|
||||
float d = player_pos.getDistanceFrom(pointed_pos_under);
|
||||
float max_d = BS * 14; // Just some large enough value
|
||||
if (d > max_d) {
|
||||
actionstream << "Player " << player->getName()
|
||||
<< " tried to access " << pointed.dump()
|
||||
<< " from too far: "
|
||||
<< "d=" << d <<", max_d=" << max_d
|
||||
<< ". ignoring." << std::endl;
|
||||
// Re-send block to revert change on client-side
|
||||
RemoteClient *client = getClient(pkt->getPeerId());
|
||||
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
||||
client->SetBlockNotSent(blockpos);
|
||||
// Call callbacks
|
||||
m_script->on_cheat(playersao, "interacted_too_far");
|
||||
// Do nothing else
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Make sure the player is allowed to do it
|
||||
*/
|
||||
|
@ -1432,6 +1424,39 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
|
|||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
Check that target is reasonably close
|
||||
(only when digging or placing things)
|
||||
*/
|
||||
static const bool enable_anticheat = !g_settings->getBool("disable_anticheat");
|
||||
if ((action == 0 || action == 2 || action == 3 || action == 4) &&
|
||||
(enable_anticheat && !isSingleplayer())) {
|
||||
float d = player_pos.getDistanceFrom(pointed_pos_under);
|
||||
const ItemDefinition &playeritem_def =
|
||||
playersao->getWieldedItem().getDefinition(m_itemdef);
|
||||
float max_d = BS * playeritem_def.range;
|
||||
float max_d_hand = BS * m_itemdef->get("").range;
|
||||
if (max_d < 0 && max_d_hand >= 0)
|
||||
max_d = max_d_hand;
|
||||
else if (max_d < 0)
|
||||
max_d = BS * 4.0;
|
||||
if (d > max_d * 1.5) {
|
||||
actionstream << "Player " << player->getName()
|
||||
<< " tried to access " << pointed.dump()
|
||||
<< " from too far: "
|
||||
<< "d=" << d <<", max_d=" << max_d
|
||||
<< ". ignoring." << std::endl;
|
||||
// Re-send block to revert change on client-side
|
||||
RemoteClient *client = getClient(pkt->getPeerId());
|
||||
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
||||
client->SetBlockNotSent(blockpos);
|
||||
// Call callbacks
|
||||
m_script->on_cheat(playersao, "interacted_too_far");
|
||||
// Do nothing else
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
If something goes wrong, this player is to blame
|
||||
*/
|
||||
|
@ -1443,11 +1468,6 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
|
|||
*/
|
||||
if (action == 0) {
|
||||
if (pointed.type == POINTEDTHING_NODE) {
|
||||
/*
|
||||
NOTE: This can be used in the future to check if
|
||||
somebody is cheating, by checking the timing.
|
||||
*/
|
||||
|
||||
MapNode n(CONTENT_IGNORE);
|
||||
bool pos_ok;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue