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Minimap update
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420125debd
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b160f8dfe7
5 changed files with 31 additions and 11 deletions
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@ -787,6 +787,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
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bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
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bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
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bool enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
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bool enable_minimap = g_settings->getBool("enable_minimap");
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bool use_normal_texture = enable_shaders &&
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(enable_bumpmapping || enable_parallax_occlusion);
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@ -797,7 +798,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
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ContentFeatures *f = &m_content_features[i];
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// minimap pixel color - the average color of a texture
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if (f->tiledef[0].name != "")
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if (enable_minimap && f->tiledef[0].name != "")
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f->minimap_color = tsrc->getTextureAverageColor(f->tiledef[0].name);
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// Figure out the actual tiles to use
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