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local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported)
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parent
15f27a1937
commit
b0971f4459
6 changed files with 30 additions and 9 deletions
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@ -116,8 +116,6 @@ FIXME: Some network errors on Windows that cause local game to not work
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- See siggjen's emails.
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- Is this the famous "windows 7 problem"?
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- Apparently there might be other errors too
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- There is some problem with the menu system, something like the
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.Parent of guiPauseMenu to end up being 0xfeeefeee
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Networking and serialization:
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-----------------------------
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@ -1626,8 +1624,8 @@ int main(int argc, char *argv[])
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video::E_DRIVER_TYPE driverType;
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#ifdef _WIN32
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//driverType = video::EDT_DIRECT3D9;
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driverType = video::EDT_OPENGL;
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driverType = video::EDT_DIRECT3D9;
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//driverType = video::EDT_OPENGL;
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#else
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driverType = video::EDT_OPENGL;
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//driverType = video::EDT_BURNINGSVIDEO; // Best software renderer
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@ -1914,7 +1912,8 @@ int main(int argc, char *argv[])
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Address connect_address(0,0,0,0, port);
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try{
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if(address == "")
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connect_address.Resolve("localhost");
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//connect_address.Resolve("localhost");
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connect_address.setAddress(127,0,0,1);
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else
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connect_address.Resolve(address.c_str());
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}
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