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Split server/client port setting to avoid port number clashes in mainmenu
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4 changed files with 50 additions and 40 deletions
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@ -1674,8 +1674,6 @@ int main(int argc, char *argv[])
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// Save settings
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g_settings->set("name", playername);
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g_settings->set("address", address);
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g_settings->set("port", itos(port));
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if((menudata.selected_world >= 0) &&
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(menudata.selected_world < (int)worldspecs.size()))
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