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Split server/client port setting to avoid port number clashes in mainmenu

This commit is contained in:
sapier 2013-11-28 21:43:06 +01:00
parent ff25218374
commit b08d7558de
4 changed files with 50 additions and 40 deletions

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@ -1674,8 +1674,6 @@ int main(int argc, char *argv[])
// Save settings
g_settings->set("name", playername);
g_settings->set("address", address);
g_settings->set("port", itos(port));
if((menudata.selected_world >= 0) &&
(menudata.selected_world < (int)worldspecs.size()))