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Split server/client port setting to avoid port number clashes in mainmenu
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parent
ff25218374
commit
b08d7558de
4 changed files with 50 additions and 40 deletions
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@ -25,11 +25,10 @@ void set_default_settings(Settings *settings)
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{
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// Client and server
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settings->setDefault("port", "");
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settings->setDefault("name", "");
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// Client stuff
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settings->setDefault("remote_port", "30000");
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settings->setDefault("keymap_forward", "KEY_KEY_W");
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settings->setDefault("keymap_backward", "KEY_KEY_S");
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settings->setDefault("keymap_left", "KEY_KEY_A");
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@ -157,6 +156,7 @@ void set_default_settings(Settings *settings)
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// Server stuff
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// "map-dir" doesn't exist by default.
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settings->setDefault("port", "30000");
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settings->setDefault("default_game", "minetest");
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settings->setDefault("motd", "");
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settings->setDefault("max_users", "15");
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@ -1674,8 +1674,6 @@ int main(int argc, char *argv[])
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// Save settings
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g_settings->set("name", playername);
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g_settings->set("address", address);
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g_settings->set("port", itos(port));
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if((menudata.selected_world >= 0) &&
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(menudata.selected_world < (int)worldspecs.size()))
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