1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-07-22 17:18:39 +00:00

Split server/client port setting to avoid port number clashes in mainmenu

This commit is contained in:
sapier 2013-11-28 21:43:06 +01:00
parent ff25218374
commit b08d7558de
4 changed files with 50 additions and 40 deletions

View file

@ -25,11 +25,10 @@ void set_default_settings(Settings *settings)
{
// Client and server
settings->setDefault("port", "");
settings->setDefault("name", "");
// Client stuff
settings->setDefault("remote_port", "30000");
settings->setDefault("keymap_forward", "KEY_KEY_W");
settings->setDefault("keymap_backward", "KEY_KEY_S");
settings->setDefault("keymap_left", "KEY_KEY_A");
@ -157,6 +156,7 @@ void set_default_settings(Settings *settings)
// Server stuff
// "map-dir" doesn't exist by default.
settings->setDefault("port", "30000");
settings->setDefault("default_game", "minetest");
settings->setDefault("motd", "");
settings->setDefault("max_users", "15");

View file

@ -1674,8 +1674,6 @@ int main(int argc, char *argv[])
// Save settings
g_settings->set("name", playername);
g_settings->set("address", address);
g_settings->set("port", itos(port));
if((menudata.selected_world >= 0) &&
(menudata.selected_world < (int)worldspecs.size()))