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Use UTF-8 instead of narrow
Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places. Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
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parent
e234d8b378
commit
b0784ba871
19 changed files with 80 additions and 67 deletions
10
src/hud.cpp
10
src/hud.cpp
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@ -275,7 +275,7 @@ void Hud::drawLuaElements(v3s16 camera_offset) {
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(e->number >> 8) & 0xFF,
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(e->number >> 0) & 0xFF);
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core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
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std::wstring text = narrow_to_wide(e->text);
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std::wstring text = utf8_to_wide(e->text);
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core::dimension2d<u32> textsize = font->getDimension(text.c_str());
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v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
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(e->align.Y - 1.0) * (textsize.Height / 2));
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@ -310,11 +310,11 @@ void Hud::drawLuaElements(v3s16 camera_offset) {
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(e->number >> 8) & 0xFF,
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(e->number >> 0) & 0xFF);
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core::rect<s32> size(0, 0, 200, 2 * text_height);
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std::wstring text = narrow_to_wide(e->name);
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std::wstring text = utf8_to_wide(e->name);
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font->draw(text.c_str(), size + pos, color);
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std::ostringstream os;
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os<<distance<<e->text;
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text = narrow_to_wide(os.str());
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os << distance << e->text;
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text = utf8_to_wide(os.str());
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pos.Y += text_height;
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font->draw(text.c_str(), size + pos, color);
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break; }
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@ -552,7 +552,7 @@ void drawItemStack(video::IVideoDriver *driver,
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{
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// Get the item count as a string
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std::string text = itos(item.count);
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v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
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v2u32 dim = font->getDimension(utf8_to_wide(text).c_str());
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v2s32 sdim(dim.X,dim.Y);
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core::rect<s32> rect2(
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