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Refactor CSM restriction code a bit
This also fixes find_node_near restrictions being ineffective.
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4 changed files with 27 additions and 32 deletions
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@ -261,14 +261,10 @@ public:
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// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
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void removeNode(v3s16 p);
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/**
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* Helper function for Client Side Modding
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* CSM restrictions are applied there, this should not be used for core engine
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* @param p
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* @param is_valid_position
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* @return
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*/
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MapNode getNode(v3s16 p, bool *is_valid_position);
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// helpers to enforce CSM restrictions
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MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
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int CSMClampRadius(v3s16 pos, int radius);
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void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
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void setPlayerControl(PlayerControl &control);
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