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Refactor CSM restriction code a bit

This also fixes find_node_near restrictions being ineffective.
This commit is contained in:
sfan5 2019-11-08 22:57:03 +01:00
parent 4d668f32a6
commit b0260b5ec8
4 changed files with 27 additions and 32 deletions

View file

@ -1313,7 +1313,7 @@ void Client::removeNode(v3s16 p)
* @param is_valid_position
* @return
*/
MapNode Client::getNode(v3s16 p, bool *is_valid_position)
MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
{
if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
@ -1325,6 +1325,18 @@ MapNode Client::getNode(v3s16 p, bool *is_valid_position)
return m_env.getMap().getNode(p, is_valid_position);
}
int Client::CSMClampRadius(v3s16 pos, int radius)
{
if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
return radius;
// This is approximate and will cause some allowed nodes to be excluded
v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
u32 distance = ppos.getDistanceFrom(pos);
if (distance >= m_csm_restriction_noderange)
return 0;
return std::min<int>(radius, m_csm_restriction_noderange - distance);
}
void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
{
//TimeTaker timer1("Client::addNode()");