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[no sq] Move shaders & remove dead Irrlicht tests (#15006)
* Move irrlicht shaders to correct place * Remove unused Irrlicht tests
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44 changed files with 0 additions and 1274 deletions
23
client/shaders/Irrlicht/Renderer2D.fsh
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client/shaders/Irrlicht/Renderer2D.fsh
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#version 100
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precision mediump float;
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/* Uniforms */
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uniform int uTextureUsage;
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uniform sampler2D uTextureUnit;
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/* Varyings */
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varying vec2 vTextureCoord;
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varying vec4 vVertexColor;
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void main()
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{
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vec4 Color = vVertexColor;
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if (bool(uTextureUsage))
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Color *= texture2D(uTextureUnit, vTextureCoord);
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gl_FragColor = Color;
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}
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