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[no sq] Move shaders & remove dead Irrlicht tests (#15006)

* Move irrlicht shaders to correct place

* Remove unused Irrlicht tests
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sfan5 2024-08-19 09:17:52 +02:00 committed by GitHub
parent 48845de46e
commit b010714426
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44 changed files with 0 additions and 1274 deletions

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#version 100
precision mediump float;
/* Uniforms */
uniform int uTextureUsage;
uniform sampler2D uTextureUnit;
/* Varyings */
varying vec2 vTextureCoord;
varying vec4 vVertexColor;
void main()
{
vec4 Color = vVertexColor;
if (bool(uTextureUsage))
Color *= texture2D(uTextureUnit, vTextureCoord);
gl_FragColor = Color;
}