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vokselijuttu lisätty
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224
src/voxel.h
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224
src/voxel.h
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#ifndef VOXEL_HEADER
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#define VOXEL_HEADER
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#include "common_irrlicht.h"
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#include "mapblock.h"
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#include <iostream>
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/*
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TODO: A fast voxel manipulator class
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Not thread-safe.
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*/
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/*
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This class resembles aabbox3d<s16> a lot, but has inclusive
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edges for saner handling of integer sizes
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*/
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class VoxelArea
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{
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public:
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// Starts as zero sized
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VoxelArea():
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MinEdge(1,1,1),
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MaxEdge(0,0,0)
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{
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}
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VoxelArea(v3s16 min_edge, v3s16 max_edge):
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MinEdge(min_edge),
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MaxEdge(max_edge)
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{
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}
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VoxelArea(v3s16 p):
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MinEdge(p),
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MaxEdge(p)
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{
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}
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void addArea(VoxelArea &a)
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{
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if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X;
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if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y;
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if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z;
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if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
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if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
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if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
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}
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void addPoint(v3s16 p)
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{
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if(p.X < MinEdge.X) MinEdge.X = p.X;
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if(p.Y < MinEdge.Y) MinEdge.Y = p.Y;
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if(p.Z < MinEdge.Z) MinEdge.Z = p.Z;
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if(p.X > MaxEdge.X) MaxEdge.X = p.X;
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if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
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if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
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}
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v3s16 getExtent()
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{
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return MaxEdge - MinEdge + v3s16(1,1,1);
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}
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s32 getVolume()
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{
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v3s16 e = getExtent();
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return (s32)e.X * (s32)e.Y * (s32)e.Z;
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}
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bool isInside(v3s16 p)
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{
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return(
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p.X >= MinEdge.X && p.X <= MaxEdge.X &&
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p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y &&
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p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z
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);
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}
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bool operator==(const VoxelArea &other)
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{
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return (MinEdge == other.MinEdge
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&& MaxEdge == other.MaxEdge);
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}
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/*
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Translates position from virtual coordinates to array index
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*/
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s32 index(s16 x, s16 y, s16 z)
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{
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v3s16 em = getExtent();
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v3s16 off = MinEdge;
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s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X);
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//dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" ";
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return i;
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}
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s32 index(v3s16 p)
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{
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return index(p.X, p.Y, p.Z);
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}
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void print(std::ostream &o)
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{
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o<<"("<<MinEdge.X
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<<","<<MinEdge.Y
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<<","<<MinEdge.Z
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<<")("<<MaxEdge.X
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<<","<<MaxEdge.Y
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<<","<<MaxEdge.Z
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<<")";
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}
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// Edges are inclusive
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v3s16 MinEdge;
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v3s16 MaxEdge;
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};
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class VoxelManipulator : public NodeContainer
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{
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public:
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VoxelManipulator();
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~VoxelManipulator();
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/*
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Virtuals from NodeContainer
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*/
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virtual u16 nodeContainerId() const
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{
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return NODECONTAINER_ID_VOXELMANIPULATOR;
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}
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bool isValidPosition(v3s16 p)
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{
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return m_area.isInside(p);
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}
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// These are a bit slow and shouldn't be used internally
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MapNode getNode(v3s16 p)
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{
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if(isValidPosition(p) == false)
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emerge(VoxelArea(p));
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MapNode &n = m_data[m_area.index(p)];
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//TODO: Is this the right behaviour?
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if(n.d == MATERIAL_IGNORE)
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throw InvalidPositionException
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("Not returning MATERIAL_IGNORE in VoxelManipulator");
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return n;
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}
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void setNode(v3s16 p, MapNode & n)
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{
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if(isValidPosition(p) == false)
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emerge(VoxelArea(p));
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m_data[m_area.index(p)] = n;
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}
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MapNode & operator[](v3s16 p)
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{
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//dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
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if(isValidPosition(p) == false)
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emerge(VoxelArea(p));
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return m_data[m_area.index(p)];
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}
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/*
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Manipulation of bigger chunks
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*/
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void print(std::ostream &o);
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void addArea(VoxelArea area);
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void interpolate(VoxelArea area);
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/*void blitFromNodeContainer
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(v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c);
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void blitToNodeContainer
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(v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c);*/
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/*
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Virtual functions
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*/
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/*
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Get the contents of the requested area from somewhere.
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If not found from source, add as MATERIAL_IGNORE.
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*/
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virtual void emerge(VoxelArea a)
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{
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//dstream<<"emerge p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
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addArea(a);
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}
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/*
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Member variables
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*/
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/*
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The area that is stored in m_data.
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addInternalBox should not be used if getExtent() == v3s16(0,0,0)
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MaxEdge is 1 higher than maximum allowed position
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*/
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VoxelArea m_area;
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/*
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NULL if data size is 0
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Data is stored as [z*h*w + y*h + x]
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Special data values:
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MATERIAL_IGNORE: Unspecified node
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*/
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MapNode *m_data;
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private:
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};
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class Map;
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class MapVoxelManipulator : public VoxelManipulator
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{
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public:
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MapVoxelManipulator(Map *map);
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virtual void emerge(VoxelArea a);
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void blitBack(core::map<v3s16, MapBlock*> & modified_blocks);
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private:
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Map *m_map;
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};
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#endif
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