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Fixed a small memory leak in ServerEnvironment and cleaned the code a bit

This commit is contained in:
Perttu Ahola 2011-05-21 14:28:58 +03:00
parent eb6f1804fb
commit af7d50e910
2 changed files with 282 additions and 218 deletions

View file

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "porting.h"
#include "collision.h"
Environment::Environment()
{
m_daynight_ratio = 0.5;
@ -197,6 +198,11 @@ ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
ServerEnvironment::~ServerEnvironment()
{
/*
Convert all objects to static (thus delete the active objects)
*/
deactivateFarObjects(-1);
// Drop/delete map
m_map->drop();
}
@ -508,230 +514,24 @@ void ServerEnvironment::step(float dtime)
{
//TimeTaker timer("ServerEnv object management");
const s16 to_active_range_blocks = 3;
const s16 to_static_range_blocks = 4;
//const f32 to_static_max_f = (to_active_max_blocks+2)*MAP_BLOCKSIZE*BS;
/*
Remove objects that satisfy (m_removed && m_known_by_count==0)
*/
{
core::list<u16> objects_to_remove;
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
{
u16 id = i.getNode()->getKey();
ServerActiveObject* obj = i.getNode()->getValue();
// This shouldn't happen but check it
if(obj == NULL)
{
dstream<<"WARNING: NULL object found in ServerEnvironment"
<<" while finding removed objects. id="<<id<<std::endl;
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
continue;
}
// If not m_removed, don't remove.
if(obj->m_removed == false)
continue;
// Delete static data from block
if(obj->m_static_exists)
{
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
if(block)
{
block->m_static_objects.remove(id);
block->setChangedFlag();
}
}
// If m_known_by_count > 0, don't actually remove.
if(obj->m_known_by_count > 0)
continue;
// Delete
delete obj;
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
for(core::list<u16>::Iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); i++)
{
m_active_objects.remove(*i);
}
}
removeRemovedObjects();
const s16 to_active_max_blocks = 3;
const f32 to_static_max_f = (to_active_max_blocks+2)*MAP_BLOCKSIZE*BS;
/*
Convert stored objects from blocks near the players to active.
*/
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
// Ignore disconnected players
if(player->peer_id == 0)
continue;
v3f playerpos = player->getPosition();
v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
v3s16 bpmin = blockpos0 - v3s16(1,1,1)*to_active_max_blocks;
v3s16 bpmax = blockpos0 + v3s16(1,1,1)*to_active_max_blocks;
// Loop through all nearby blocks
for(s16 x=bpmin.X; x<=bpmax.X; x++)
for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
{
v3s16 blockpos(x,y,z);
MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
if(block==NULL)
continue;
// Ignore if no stored objects (to not set changed flag)
if(block->m_static_objects.m_stored.size() == 0)
continue;
// This will contain the leftovers of the stored list
core::list<StaticObject> new_stored;
// Loop through stored static objects
for(core::list<StaticObject>::Iterator
i = block->m_static_objects.m_stored.begin();
i != block->m_static_objects.m_stored.end(); i++)
{
/*dstream<<"INFO: Server: Creating an active object from "
<<"static data"<<std::endl;*/
StaticObject &s_obj = *i;
// Create an active object from the data
ServerActiveObject *obj = ServerActiveObject::create
(s_obj.type, this, 0, s_obj.pos, s_obj.data);
if(obj==NULL)
{
// This is necessary to preserve stuff during bugs
// and errors
new_stored.push_back(s_obj);
continue;
}
// This will also add the object to the active static list
addActiveObject(obj);
//u16 id = addActiveObject(obj);
}
// Clear stored list
block->m_static_objects.m_stored.clear();
// Add leftover stuff to stored list
for(core::list<StaticObject>::Iterator
i = new_stored.begin();
i != new_stored.end(); i++)
{
StaticObject &s_obj = *i;
block->m_static_objects.m_stored.push_back(s_obj);
}
block->setChangedFlag();
}
}
activateNearObjects(to_active_range_blocks);
/*
Convert objects that are far away from all the players to static.
*/
{
core::list<u16> objects_to_remove;
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
{
ServerActiveObject* obj = i.getNode()->getValue();
u16 id = i.getNode()->getKey();
v3f objectpos = obj->getBasePosition();
// This shouldn't happen but check it
if(obj == NULL)
{
dstream<<"WARNING: NULL object found in ServerEnvironment"
<<std::endl;
continue;
}
// If known by some client, don't convert to static.
if(obj->m_known_by_count > 0)
continue;
// If close to some player, don't convert to static.
bool close_to_player = false;
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
// Ignore disconnected players
if(player->peer_id == 0)
continue;
v3f playerpos = player->getPosition();
f32 d = playerpos.getDistanceFrom(objectpos);
if(d < to_static_max_f)
{
close_to_player = true;
break;
}
}
if(close_to_player)
continue;
/*
Update the static data and remove the active object.
*/
// Delete old static object
MapBlock *oldblock = NULL;
if(obj->m_static_exists)
{
MapBlock *block = m_map->getBlockNoCreateNoEx
(obj->m_static_block);
if(block)
{
block->m_static_objects.remove(id);
oldblock = block;
}
}
// Add new static object
std::string staticdata = obj->getStaticData();
StaticObject s_obj(obj->getType(), objectpos, staticdata);
// Add to the block where the object is located in
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
if(block)
{
block->m_static_objects.insert(0, s_obj);
block->setChangedFlag();
obj->m_static_exists = true;
obj->m_static_block = block->getPos();
}
// If not possible, add back to previous block
else if(oldblock)
{
oldblock->m_static_objects.insert(0, s_obj);
oldblock->setChangedFlag();
obj->m_static_exists = true;
obj->m_static_block = oldblock->getPos();
}
else{
dstream<<"WARNING: Server: Could not find a block for "
<<"storing static object"<<std::endl;
obj->m_static_exists = false;
continue;
}
/*dstream<<"INFO: Server: Stored static data. Deleting object."
<<std::endl;*/
// Delete active object
delete obj;
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
for(core::list<u16>::Iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); i++)
{
m_active_objects.remove(*i);
}
}
deactivateFarObjects(to_static_range_blocks);
}
if(g_settings.getBool("enable_experimental"))
@ -966,6 +766,254 @@ ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
return m_active_object_messages.pop_front();
}
/*
************ Private methods *************
*/
/*
Remove objects that satisfy (m_removed && m_known_by_count==0)
*/
void ServerEnvironment::removeRemovedObjects()
{
core::list<u16> objects_to_remove;
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
{
u16 id = i.getNode()->getKey();
ServerActiveObject* obj = i.getNode()->getValue();
// This shouldn't happen but check it
if(obj == NULL)
{
dstream<<"WARNING: NULL object found in ServerEnvironment"
<<" while finding removed objects. id="<<id<<std::endl;
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
continue;
}
// If not m_removed, don't remove.
if(obj->m_removed == false)
continue;
// Delete static data from block
if(obj->m_static_exists)
{
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
if(block)
{
block->m_static_objects.remove(id);
block->setChangedFlag();
}
}
// If m_known_by_count > 0, don't actually remove.
if(obj->m_known_by_count > 0)
continue;
// Delete
delete obj;
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
for(core::list<u16>::Iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); i++)
{
m_active_objects.remove(*i);
}
}
/*
Convert stored objects from blocks near the players to active.
*/
void ServerEnvironment::activateNearObjects(s16 range_blocks)
{
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
// Ignore disconnected players
if(player->peer_id == 0)
continue;
v3f playerpos = player->getPosition();
v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
v3s16 bpmin = blockpos0 - v3s16(1,1,1)*range_blocks;
v3s16 bpmax = blockpos0 + v3s16(1,1,1)*range_blocks;
// Loop through all nearby blocks
for(s16 x=bpmin.X; x<=bpmax.X; x++)
for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
{
v3s16 blockpos(x,y,z);
MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
if(block==NULL)
continue;
// Ignore if no stored objects (to not set changed flag)
if(block->m_static_objects.m_stored.size() == 0)
continue;
// This will contain the leftovers of the stored list
core::list<StaticObject> new_stored;
// Loop through stored static objects
for(core::list<StaticObject>::Iterator
i = block->m_static_objects.m_stored.begin();
i != block->m_static_objects.m_stored.end(); i++)
{
/*dstream<<"INFO: Server: Creating an active object from "
<<"static data"<<std::endl;*/
StaticObject &s_obj = *i;
// Create an active object from the data
ServerActiveObject *obj = ServerActiveObject::create
(s_obj.type, this, 0, s_obj.pos, s_obj.data);
if(obj==NULL)
{
// This is necessary to preserve stuff during bugs
// and errors
new_stored.push_back(s_obj);
continue;
}
// This will also add the object to the active static list
addActiveObject(obj);
//u16 id = addActiveObject(obj);
}
// Clear stored list
block->m_static_objects.m_stored.clear();
// Add leftover stuff to stored list
for(core::list<StaticObject>::Iterator
i = new_stored.begin();
i != new_stored.end(); i++)
{
StaticObject &s_obj = *i;
block->m_static_objects.m_stored.push_back(s_obj);
}
block->setChangedFlag();
}
}
}
/*
Convert objects that are far away from all the players to static.
If range_blocks == -1, convert everything to static even if known
by a player.
*/
void ServerEnvironment::deactivateFarObjects(s16 range_blocks)
{
bool force_everything = (range_blocks == -1);
core::list<u16> objects_to_remove;
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
{
ServerActiveObject* obj = i.getNode()->getValue();
u16 id = i.getNode()->getKey();
v3f objectpos = obj->getBasePosition();
// This shouldn't happen but check it
if(obj == NULL)
{
dstream<<"WARNING: NULL object found in ServerEnvironment"
<<std::endl;
assert(0);
continue;
}
if(force_everything == false)
{
// If known by some client, don't convert to static.
if(obj->m_known_by_count > 0)
continue;
// If close to some player, don't convert to static.
bool close_to_player = false;
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
// Ignore disconnected players
if(player->peer_id == 0)
continue;
v3f playerpos = player->getPosition();
v3s16 blockpos_p = getNodeBlockPos(floatToInt(playerpos, BS));
v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
if(blockpos_p.X >= blockpos_o.X - range_blocks
&& blockpos_p.Y >= blockpos_o.Y - range_blocks
&& blockpos_p.Z >= blockpos_o.Z - range_blocks
&& blockpos_p.X <= blockpos_o.X + range_blocks
&& blockpos_p.Y <= blockpos_o.Y + range_blocks
&& blockpos_p.Z <= blockpos_o.Z + range_blocks)
{
close_to_player = true;
break;
}
}
if(close_to_player)
continue;
}
/*
Update the static data and remove the active object.
*/
// Delete old static object
MapBlock *oldblock = NULL;
if(obj->m_static_exists)
{
MapBlock *block = m_map->getBlockNoCreateNoEx
(obj->m_static_block);
if(block)
{
block->m_static_objects.remove(id);
oldblock = block;
}
}
// Add new static object
std::string staticdata = obj->getStaticData();
StaticObject s_obj(obj->getType(), objectpos, staticdata);
// Add to the block where the object is located in
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
if(block)
{
block->m_static_objects.insert(0, s_obj);
block->setChangedFlag();
obj->m_static_exists = true;
obj->m_static_block = block->getPos();
}
// If not possible, add back to previous block
else if(oldblock)
{
oldblock->m_static_objects.insert(0, s_obj);
oldblock->setChangedFlag();
obj->m_static_exists = true;
obj->m_static_block = oldblock->getPos();
}
else{
dstream<<"WARNING: Server: Could not find a block for "
<<"storing static object"<<std::endl;
obj->m_static_exists = false;
continue;
}
/*dstream<<"INFO: Server: Stored static data. Deleting object."
<<std::endl;*/
// Delete active object
delete obj;
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
for(core::list<u16>::Iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); i++)
{
m_active_objects.remove(*i);
}
}
#ifndef SERVER
/*