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Allow dynamic_add_media at mod load time
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6 changed files with 50 additions and 21 deletions
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@ -5304,6 +5304,8 @@ Utilities
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item_specific_pointabilities = true,
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-- Nodes `pointable` property can be `"blocking"` (5.9.0)
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blocking_pointability_type = true,
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-- dynamic_add_media can be called at startup when leaving callback as `nil` (5.9.0)
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dynamic_add_media_startup = true,
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}
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```
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@ -6621,6 +6623,9 @@ Server
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name twice is not possible/guaranteed to work. An exception to this is the
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use of `to_player` to send the same, already existent file to multiple
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chosen players.
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* You can also call this at startup time. In that case `callback` MUST
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be `nil` and you cannot use `ephemeral` or `to_player`, as these logically
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do not make sense.
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* Clients will attempt to fetch files added this way via remote media,
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this can make transfer of bigger files painless (if set up). Nevertheless
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it is advised not to use dynamic media for big media files.
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