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Only apply "touch_punch_gesture" when wielded item has no on_use callback (#15098)
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4 changed files with 17 additions and 5 deletions
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@ -45,7 +45,8 @@ TouchInteraction::TouchInteraction()
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pointed_object = TouchInteractionMode_USER;
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}
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TouchInteractionMode TouchInteraction::getMode(PointedThingType pointed_type) const
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TouchInteractionMode TouchInteraction::getMode(const ItemDefinition &selected_def,
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PointedThingType pointed_type) const
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{
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TouchInteractionMode result;
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switch (pointed_type) {
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@ -63,7 +64,9 @@ TouchInteractionMode TouchInteraction::getMode(PointedThingType pointed_type) co
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}
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if (result == TouchInteractionMode_USER) {
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if (pointed_type == POINTEDTHING_OBJECT)
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if (pointed_type == POINTEDTHING_OBJECT && !selected_def.usable)
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// Only apply when we're actually able to punch the object, i.e. when
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// the selected item has no on_use callback defined.
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result = g_settings->get("touch_punch_gesture") == "long_tap" ?
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LONG_DIG_SHORT_PLACE : SHORT_DIG_LONG_PLACE;
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else
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