mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Code style fixes.
This commit is contained in:
parent
24e9db07ec
commit
af3f696423
43 changed files with 493 additions and 484 deletions
61
.github/workflows/whitespace_checks.yml
vendored
61
.github/workflows/whitespace_checks.yml
vendored
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@ -34,7 +34,16 @@ jobs:
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- uses: actions/checkout@v4
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# Line endings are already ensured by .gitattributes
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- name: Check trailing whitespaces
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run: if git ls-files | grep -E '\.txt$|\.md$|\.[ch]$|\.cpp$|\.hpp$|\.sh$|\.cmake$|\.glsl$' | xargs grep -n '\s$'; then echo -e "\033[0;31mFound trailing whitespace"; (exit 1); else (exit 0); fi
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run: |
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if git ls-files |\
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grep -E '\.txt$|\.md$|\.[ch]$|\.cpp$|\.hpp$|\.sh$|\.cmake$|\.glsl$' |\
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xargs grep -n '\s$';\
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then\
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echo -e "\033[0;31mFound trailing whitespace";\
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(exit 1);\
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else\
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(exit 0);\
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fi
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indent_spaces:
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runs-on: ubuntu-latest
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@ -46,21 +55,51 @@ jobs:
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# So lines like: "/* */ /*" or "*/ a = 5; /*" will result in error
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- name: Check for unsupported multiline comments
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run: |
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if git ls-files | grep -E '^src/.*\.cpp$|^src/.*\.[ch]$' | xargs grep -n '\*/.*/\*'; then echo -e "\033[0;31mUnsupported combination of multiline comments. New multiline comment should begin on new line."; (exit 1); else (exit 0); fi
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if git ls-files | grep -E '\.lua$' | xargs grep -n -e '\]\].*--\[\['; then echo -e "\033[0;31mUnsupported combination of multiline comments. New multiline comment should begin on new line."; (exit 1); else (exit 0); fi
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if git ls-files |\
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grep -E '^src/.*\.cpp$|^src/.*\.[ch]$' |\
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xargs grep -n '\*/.*/\*';\
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then
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echo -e "\033[0;31mUnsupported combination of multiline comments. New multiline comment should begin on new line.";\
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(exit 1);\
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else\
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(exit 0);\
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fi
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if git ls-files |\
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grep -E '\.lua$' |\
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xargs grep -n -e '\]\].*--\[\[';\
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then
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echo -e "\033[0;31mUnsupported combination of multiline comments. New multiline comment should begin on new line.";\
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(exit 1);\
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else\
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(exit 0);\
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fi
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# This prepare files for final check
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# See python script ./util/ci/indent_tab_preprocess.py for details.
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- name: Preprocess files
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run: |
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git ls-files | grep -E '^src/.*\.cpp$|^src/.*\.[ch]$' | xargs -L 1 -P $(($(nproc) + 1)) python3 ./util/ci/indent_tab_preprocess.py "/*" "*/"
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git ls-files | grep -E '\.lua$' | xargs -L 1 -P $(($(nproc) + 1)) python3 ./util/ci/indent_tab_preprocess.py "--[[" "]]"
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git ls-files |\
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grep -E '^src/.*\.cpp$|^src/.*\.[ch]$' |\
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xargs -L 1 -P $(($(nproc) + 1)) \
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python3 ./util/ci/indent_tab_preprocess.py "/*" "*/"
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git ls-files |\
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grep -E '\.lua$' |\
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xargs -L 1 -P $(($(nproc) + 1)) \
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python3 ./util/ci/indent_tab_preprocess.py "--[[" "]]"
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# Check for bad indent.
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# This runs over preprocessed files.
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# If there is any remaining space on line beginning or after tab,
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# error is generated
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- name: Check indent spaces
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run: |
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if git ls-files | grep -E '^src/.*\.cpp$|^src/.*\.[ch]$|\.lua' | xargs grep -n -P '^\t*[ ]'; then echo -e "\033[0;31mFound incorrect indent whitespaces"; (exit 1); else (exit 0); fi
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if git ls-files |\
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grep -E '^src/.*\.cpp$|^src/.*\.[ch]$|\.lua' |\
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xargs grep -n -P '^\t*[ ]';\
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then\
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echo -e "\033[0;31mFound incorrect indent whitespaces";\
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(exit 1);\
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else\
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(exit 0);\
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fi
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tabs_lua_api_files:
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runs-on: ubuntu-latest
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@ -68,6 +107,12 @@ jobs:
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- uses: actions/checkout@v4
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# Some files should not contain tabs
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- name: Check tabs in Lua API files
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run: if grep -n $'\t' doc/lua_api.md doc/client_lua_api.md; then echo -e "\033[0;31mFound tab in markdown file"; (exit 1); else (exit 0); fi
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run: |
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if grep -n $'\t' doc/lua_api.md doc/client_lua_api.md;\
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then\
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echo -e "\033[0;31mFound tab in markdown file";\
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(exit 1);\
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else\
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(exit 0);\
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fi
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@ -12,7 +12,8 @@ core.register_node("tiled:tiled", {
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})
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core.register_node("tiled:tiled_rooted", {
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description = "Tiled 'plantlike_rooted' Node (world-aligned)".."\n"..
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description =
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"Tiled 'plantlike_rooted' Node (world-aligned)".."\n"..
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"Base node texture spans over a space of 8×8 nodes".."\n"..
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"A plantlike thing grows on top",
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paramtype = "light",
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@ -62,130 +62,98 @@ extern struct EnumString es_TileAnimationType[];
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extern const std::array<const char *, 33> object_property_keys;
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void read_content_features (lua_State *L, ContentFeatures &f,
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int index);
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void push_content_features (lua_State *L,
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const ContentFeatures &c);
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void read_content_features(lua_State *L, ContentFeatures &f, int index);
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void push_content_features(lua_State *L, const ContentFeatures &c);
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void push_nodebox (lua_State *L,
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const NodeBox &box);
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void push_palette (lua_State *L,
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const std::vector<video::SColor> *palette);
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void push_nodebox(lua_State *L, const NodeBox &box);
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void push_palette(lua_State *L, const std::vector<video::SColor> *palette);
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TileDef read_tiledef (lua_State *L, int index,
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u8 drawtype, bool special);
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TileDef read_tiledef(lua_State *L, int index, u8 drawtype, bool special);
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void read_simplesoundspec (lua_State *L, int index,
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SoundSpec &spec);
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NodeBox read_nodebox (lua_State *L, int index);
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void read_simplesoundspec(lua_State *L, int index, SoundSpec &spec);
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NodeBox read_nodebox(lua_State *L, int index);
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void read_server_sound_params (lua_State *L, int index,
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void read_server_sound_params(lua_State *L, int index,
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ServerPlayingSound ¶ms);
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void push_dig_params (lua_State *L,
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const DigParams ¶ms);
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void push_hit_params (lua_State *L,
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const HitParams ¶ms);
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void push_dig_params(lua_State *L, const DigParams ¶ms);
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void push_hit_params(lua_State *L, const HitParams ¶ms);
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ItemStack read_item (lua_State *L, int index, IItemDefManager *idef);
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ItemStack read_item(lua_State *L, int index, IItemDefManager *idef);
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struct TileAnimationParams read_animation_definition(lua_State *L, int index);
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PointabilityType read_pointability_type (lua_State *L, int index);
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Pointabilities read_pointabilities (lua_State *L, int index);
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void push_pointability_type (lua_State *L, PointabilityType pointable);
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void push_pointabilities (lua_State *L, const Pointabilities &pointabilities);
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PointabilityType read_pointability_type(lua_State *L, int index);
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Pointabilities read_pointabilities(lua_State *L, int index);
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void push_pointability_type(lua_State *L, PointabilityType pointable);
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void push_pointabilities(lua_State *L, const Pointabilities &pointabilities);
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ToolCapabilities read_tool_capabilities (lua_State *L, int table);
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void push_tool_capabilities (lua_State *L,
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const ToolCapabilities &prop);
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WearBarParams read_wear_bar_params (lua_State *L, int table);
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void push_wear_bar_params (lua_State *L,
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const WearBarParams &prop);
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ToolCapabilities read_tool_capabilities(lua_State *L, int table);
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void push_tool_capabilities(lua_State *L, const ToolCapabilities &prop);
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WearBarParams read_wear_bar_params(lua_State *L, int table);
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void push_wear_bar_params(lua_State *L, const WearBarParams &prop);
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void read_item_definition (lua_State *L, int index, const ItemDefinition &default_def,
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ItemDefinition &def);
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void push_item_definition (lua_State *L,
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const ItemDefinition &i);
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void push_item_definition_full (lua_State *L,
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const ItemDefinition &i);
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void read_item_definition(lua_State *L, int index,
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const ItemDefinition &default_def, ItemDefinition &def);
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void push_item_definition(lua_State *L, const ItemDefinition &i);
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void push_item_definition_full(lua_State *L, const ItemDefinition &i);
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void read_object_properties (lua_State *L, int index,
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void read_object_properties(lua_State *L, int index,
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ServerActiveObject *sao,
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ObjectProperties *prop,
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IItemDefManager *idef);
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void push_object_properties (lua_State *L,
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const ObjectProperties *prop);
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void push_object_properties(lua_State *L, const ObjectProperties *prop);
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void push_inventory_list (lua_State *L,
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const InventoryList &invlist);
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void push_inventory_lists (lua_State *L,
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const Inventory &inv);
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void read_inventory_list (lua_State *L, int tableindex,
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void push_inventory_list(lua_State *L, const InventoryList &invlist);
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void push_inventory_lists(lua_State *L, const Inventory &inv);
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void read_inventory_list(lua_State *L, int tableindex,
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Inventory *inv, const char *name,
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IGameDef *gdef, int forcesize=-1);
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MapNode readnode (lua_State *L, int index);
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void pushnode (lua_State *L, const MapNode &n);
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MapNode readnode(lua_State *L, int index);
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void pushnode(lua_State *L, const MapNode &n);
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void read_groups (lua_State *L, int index,
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ItemGroupList &result);
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void read_groups(lua_State *L, int index, ItemGroupList &result);
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void push_groups (lua_State *L,
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const ItemGroupList &groups);
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void push_groups(lua_State *L, const ItemGroupList &groups);
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//TODO rename to "read_enum_field"
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int getenumfield (lua_State *L, int table,
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const char *fieldname,
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const EnumString *spec,
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int default_);
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int getenumfield(lua_State *L, int table, const char *fieldname,
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const EnumString *spec, int default_);
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bool getflagsfield (lua_State *L, int table,
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const char *fieldname,
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FlagDesc *flagdesc,
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bool getflagsfield(lua_State *L, int table, const char *fieldname,
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FlagDesc *flagdesc, u32 *flags, u32 *flagmask);
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bool read_flags(lua_State *L, int index, FlagDesc *flagdesc,
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u32 *flags, u32 *flagmask);
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bool read_flags (lua_State *L, int index,
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FlagDesc *flagdesc,
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u32 *flags, u32 *flagmask);
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void push_flags_string (lua_State *L, FlagDesc *flagdesc,
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void push_flags_string(lua_State *L, FlagDesc *flagdesc,
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u32 flags, u32 flagmask);
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u32 read_flags_table (lua_State *L, int table,
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u32 read_flags_table(lua_State *L, int table,
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FlagDesc *flagdesc, u32 *flagmask);
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void push_items (lua_State *L,
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const std::vector<ItemStack> &items);
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void push_items(lua_State *L, const std::vector<ItemStack> &items);
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std::vector<ItemStack> read_items (lua_State *L,
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int index,
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IGameDef* gdef);
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std::vector<ItemStack> read_items(lua_State *L, int index, IGameDef* gdef);
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void push_simplesoundspec (lua_State *L,
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const SoundSpec &spec);
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void push_simplesoundspec(lua_State *L, const SoundSpec &spec);
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bool string_to_enum (const EnumString *spec,
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int &result,
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const std::string &str);
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bool string_to_enum(const EnumString *spec,
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int &result, const std::string &str);
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bool read_noiseparams (lua_State *L, int index,
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NoiseParams *np);
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void push_noiseparams (lua_State *L, NoiseParams *np);
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bool read_noiseparams(lua_State *L, int index, NoiseParams *np);
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void push_noiseparams(lua_State *L, NoiseParams *np);
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bool read_tree_def (lua_State *L, int idx,
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const NodeDefManager *ndef,
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treegen::TreeDef &tree_def);
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bool read_tree_def(lua_State *L, int idx,
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const NodeDefManager *ndef, treegen::TreeDef &tree_def);
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void luaentity_get (lua_State *L,u16 id);
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void luaentity_get(lua_State *L,u16 id);
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bool push_json_value (lua_State *L,
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const Json::Value &value,
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int nullindex);
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void read_json_value (lua_State *L, Json::Value &root,
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int index, u16 max_depth);
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bool push_json_value(lua_State *L, const Json::Value &value, int nullindex);
|
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void read_json_value(lua_State *L, Json::Value &root, int index, u16 max_depth);
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|
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/*!
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* Pushes a Lua `pointed_thing` to the given Lua stack.
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@ -195,13 +163,13 @@ void read_json_value (lua_State *L, Json::Value &root,
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void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm =
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false, bool hitpoint = false);
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|
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void push_objectRef (lua_State *L, const u16 id);
|
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void push_objectRef(lua_State *L, const u16 id);
|
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|
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void read_hud_element (lua_State *L, HudElement *elem);
|
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void read_hud_element(lua_State *L, HudElement *elem);
|
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|
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void push_hud_element (lua_State *L, HudElement *elem);
|
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void push_hud_element(lua_State *L, HudElement *elem);
|
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|
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bool read_hud_change (lua_State *L, HudElementStat &stat, HudElement *elem, void **value);
|
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bool read_hud_change(lua_State *L, HudElementStat &stat, HudElement *elem, void **value);
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|
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void push_collision_move_result(lua_State *L, const collisionMoveResult &res);
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|
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|
|
|
@ -33,8 +33,7 @@ int getintfield_default(lua_State *L, int table,
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bool check_field_or_nil(lua_State *L, int index, int type, const char *fieldname);
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|
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template<typename T>
|
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bool getintfield(lua_State *L, int table,
|
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const char *fieldname, T &result)
|
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bool getintfield(lua_State *L, int table, const char *fieldname, T &result)
|
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{
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lua_getfield(L, table, fieldname);
|
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bool got = false;
|
||||
|
@ -55,8 +54,7 @@ bool getstringfield(lua_State *L, int table,
|
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bool getstringfield(lua_State *L, int table,
|
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const char *fieldname, std::string_view &result);
|
||||
size_t getstringlistfield(lua_State *L, int table,
|
||||
const char *fieldname,
|
||||
std::vector<std::string> *result);
|
||||
const char *fieldname, std::vector<std::string> *result);
|
||||
bool getboolfield(lua_State *L, int table,
|
||||
const char *fieldname, bool &result);
|
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bool getfloatfield(lua_State *L, int table,
|
||||
|
@ -71,18 +69,17 @@ void setfloatfield(lua_State *L, int table,
|
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void setboolfield(lua_State *L, int table,
|
||||
const char *fieldname, bool value);
|
||||
|
||||
v3f checkFloatPos (lua_State *L, int index);
|
||||
v2f check_v2f (lua_State *L, int index);
|
||||
v3f check_v3f (lua_State *L, int index);
|
||||
v3s16 check_v3s16 (lua_State *L, int index);
|
||||
v3f checkFloatPos(lua_State *L, int index);
|
||||
v2f check_v2f(lua_State *L, int index);
|
||||
v3f check_v3f(lua_State *L, int index);
|
||||
v3s16 check_v3s16(lua_State *L, int index);
|
||||
|
||||
v3f read_v3f (lua_State *L, int index);
|
||||
v2f read_v2f (lua_State *L, int index);
|
||||
v2s16 read_v2s16 (lua_State *L, int index);
|
||||
v2s32 read_v2s32 (lua_State *L, int index);
|
||||
video::SColor read_ARGB8 (lua_State *L, int index);
|
||||
bool read_color (lua_State *L, int index,
|
||||
video::SColor *color);
|
||||
v3f read_v3f(lua_State *L, int index);
|
||||
v2f read_v2f(lua_State *L, int index);
|
||||
v2s16 read_v2s16(lua_State *L, int index);
|
||||
v2s32 read_v2s32(lua_State *L, int index);
|
||||
video::SColor read_ARGB8(lua_State *L, int index);
|
||||
bool read_color(lua_State *L, int index, video::SColor *color);
|
||||
bool is_color_table (lua_State *L, int index);
|
||||
|
||||
/**
|
||||
|
@ -96,29 +93,27 @@ bool is_color_table (lua_State *L, int index);
|
|||
*
|
||||
* @return the box corresponding to lua table
|
||||
*/
|
||||
aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
|
||||
aabb3f read_aabb3f(lua_State *L, int index, f32 scale);
|
||||
|
||||
v3s16 read_v3s16 (lua_State *L, int index);
|
||||
v3s16 read_v3s16(lua_State *L, int index);
|
||||
std::vector<aabb3f> read_aabb3f_vector (lua_State *L, int index, f32 scale);
|
||||
size_t read_stringlist (lua_State *L, int index,
|
||||
size_t read_stringlist(lua_State *L, int index,
|
||||
std::vector<std::string> *result);
|
||||
|
||||
void push_v2s16 (lua_State *L, v2s16 p);
|
||||
void push_v2s32 (lua_State *L, v2s32 p);
|
||||
void push_v2u32 (lua_State *L, v2u32 p);
|
||||
void push_v3s16 (lua_State *L, v3s16 p);
|
||||
void push_aabb3f (lua_State *L, aabb3f box, f32 divisor = 1.0f);
|
||||
void push_ARGB8 (lua_State *L, video::SColor color);
|
||||
void pushFloatPos (lua_State *L, v3f p);
|
||||
void push_v3f (lua_State *L, v3f p);
|
||||
void push_v2f (lua_State *L, v2f p);
|
||||
void push_aabb3f_vector (lua_State *L, const std::vector<aabb3f> &boxes,
|
||||
void push_v2s16(lua_State *L, v2s16 p);
|
||||
void push_v2s32(lua_State *L, v2s32 p);
|
||||
void push_v2u32(lua_State *L, v2u32 p);
|
||||
void push_v3s16(lua_State *L, v3s16 p);
|
||||
void push_aabb3f(lua_State *L, aabb3f box, f32 divisor = 1.0f);
|
||||
void push_ARGB8(lua_State *L, video::SColor color);
|
||||
void pushFloatPos(lua_State *L, v3f p);
|
||||
void push_v3f(lua_State *L, v3f p);
|
||||
void push_v2f(lua_State *L, v2f p);
|
||||
void push_aabb3f_vector(lua_State *L, const std::vector<aabb3f> &boxes,
|
||||
f32 divisor = 1.0f);
|
||||
|
||||
void warn_if_field_exists(lua_State *L, int table,
|
||||
const char *fieldname,
|
||||
std::string_view name,
|
||||
std::string_view message);
|
||||
void warn_if_field_exists(lua_State *L, int table, const char *fieldname,
|
||||
std::string_view name, std::string_view message);
|
||||
|
||||
size_t write_array_slice_float(lua_State *L, int table_index, float *data,
|
||||
v3u16 data_size, v3u16 slice_offset, v3u16 slice_size);
|
||||
|
|
|
@ -753,7 +753,7 @@ inline std::string stringw_to_utf8(const irr::core::stringw &input)
|
|||
return wide_to_utf8(sv);
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Create an irr::core:stringw from a UTF8 std::string.
|
||||
*/
|
||||
inline irr::core::stringw utf8_to_stringw(std::string_view input)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue