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Code style fixes.

This commit is contained in:
SFENCE 2024-09-04 19:15:39 +02:00 committed by sfence
parent 24e9db07ec
commit af3f696423
43 changed files with 493 additions and 484 deletions

View file

@ -62,130 +62,98 @@ extern struct EnumString es_TileAnimationType[];
extern const std::array<const char *, 33> object_property_keys;
void read_content_features (lua_State *L, ContentFeatures &f,
int index);
void push_content_features (lua_State *L,
const ContentFeatures &c);
void read_content_features(lua_State *L, ContentFeatures &f, int index);
void push_content_features(lua_State *L, const ContentFeatures &c);
void push_nodebox (lua_State *L,
const NodeBox &box);
void push_palette (lua_State *L,
const std::vector<video::SColor> *palette);
void push_nodebox(lua_State *L, const NodeBox &box);
void push_palette(lua_State *L, const std::vector<video::SColor> *palette);
TileDef read_tiledef (lua_State *L, int index,
u8 drawtype, bool special);
TileDef read_tiledef(lua_State *L, int index, u8 drawtype, bool special);
void read_simplesoundspec (lua_State *L, int index,
SoundSpec &spec);
NodeBox read_nodebox (lua_State *L, int index);
void read_simplesoundspec(lua_State *L, int index, SoundSpec &spec);
NodeBox read_nodebox(lua_State *L, int index);
void read_server_sound_params (lua_State *L, int index,
ServerPlayingSound &params);
void read_server_sound_params(lua_State *L, int index,
ServerPlayingSound &params);
void push_dig_params (lua_State *L,
const DigParams &params);
void push_hit_params (lua_State *L,
const HitParams &params);
void push_dig_params(lua_State *L, const DigParams &params);
void push_hit_params(lua_State *L, const HitParams &params);
ItemStack read_item (lua_State *L, int index, IItemDefManager *idef);
ItemStack read_item(lua_State *L, int index, IItemDefManager *idef);
struct TileAnimationParams read_animation_definition(lua_State *L, int index);
PointabilityType read_pointability_type (lua_State *L, int index);
Pointabilities read_pointabilities (lua_State *L, int index);
void push_pointability_type (lua_State *L, PointabilityType pointable);
void push_pointabilities (lua_State *L, const Pointabilities &pointabilities);
PointabilityType read_pointability_type(lua_State *L, int index);
Pointabilities read_pointabilities(lua_State *L, int index);
void push_pointability_type(lua_State *L, PointabilityType pointable);
void push_pointabilities(lua_State *L, const Pointabilities &pointabilities);
ToolCapabilities read_tool_capabilities (lua_State *L, int table);
void push_tool_capabilities (lua_State *L,
const ToolCapabilities &prop);
WearBarParams read_wear_bar_params (lua_State *L, int table);
void push_wear_bar_params (lua_State *L,
const WearBarParams &prop);
ToolCapabilities read_tool_capabilities(lua_State *L, int table);
void push_tool_capabilities(lua_State *L, const ToolCapabilities &prop);
WearBarParams read_wear_bar_params(lua_State *L, int table);
void push_wear_bar_params(lua_State *L, const WearBarParams &prop);
void read_item_definition (lua_State *L, int index, const ItemDefinition &default_def,
ItemDefinition &def);
void push_item_definition (lua_State *L,
const ItemDefinition &i);
void push_item_definition_full (lua_State *L,
const ItemDefinition &i);
void read_item_definition(lua_State *L, int index,
const ItemDefinition &default_def, ItemDefinition &def);
void push_item_definition(lua_State *L, const ItemDefinition &i);
void push_item_definition_full(lua_State *L, const ItemDefinition &i);
void read_object_properties (lua_State *L, int index,
ServerActiveObject *sao,
ObjectProperties *prop,
IItemDefManager *idef);
void read_object_properties(lua_State *L, int index,
ServerActiveObject *sao,
ObjectProperties *prop,
IItemDefManager *idef);
void push_object_properties (lua_State *L,
const ObjectProperties *prop);
void push_object_properties(lua_State *L, const ObjectProperties *prop);
void push_inventory_list (lua_State *L,
const InventoryList &invlist);
void push_inventory_lists (lua_State *L,
const Inventory &inv);
void read_inventory_list (lua_State *L, int tableindex,
Inventory *inv, const char *name,
IGameDef *gdef, int forcesize=-1);
void push_inventory_list(lua_State *L, const InventoryList &invlist);
void push_inventory_lists(lua_State *L, const Inventory &inv);
void read_inventory_list(lua_State *L, int tableindex,
Inventory *inv, const char *name,
IGameDef *gdef, int forcesize=-1);
MapNode readnode (lua_State *L, int index);
void pushnode (lua_State *L, const MapNode &n);
MapNode readnode(lua_State *L, int index);
void pushnode(lua_State *L, const MapNode &n);
void read_groups (lua_State *L, int index,
ItemGroupList &result);
void read_groups(lua_State *L, int index, ItemGroupList &result);
void push_groups (lua_State *L,
const ItemGroupList &groups);
void push_groups(lua_State *L, const ItemGroupList &groups);
//TODO rename to "read_enum_field"
int getenumfield (lua_State *L, int table,
const char *fieldname,
const EnumString *spec,
int default_);
int getenumfield(lua_State *L, int table, const char *fieldname,
const EnumString *spec, int default_);
bool getflagsfield (lua_State *L, int table,
const char *fieldname,
FlagDesc *flagdesc,
u32 *flags, u32 *flagmask);
bool getflagsfield(lua_State *L, int table, const char *fieldname,
FlagDesc *flagdesc, u32 *flags, u32 *flagmask);
bool read_flags (lua_State *L, int index,
FlagDesc *flagdesc,
u32 *flags, u32 *flagmask);
bool read_flags(lua_State *L, int index, FlagDesc *flagdesc,
u32 *flags, u32 *flagmask);
void push_flags_string (lua_State *L, FlagDesc *flagdesc,
u32 flags, u32 flagmask);
void push_flags_string(lua_State *L, FlagDesc *flagdesc,
u32 flags, u32 flagmask);
u32 read_flags_table (lua_State *L, int table,
FlagDesc *flagdesc, u32 *flagmask);
u32 read_flags_table(lua_State *L, int table,
FlagDesc *flagdesc, u32 *flagmask);
void push_items (lua_State *L,
const std::vector<ItemStack> &items);
void push_items(lua_State *L, const std::vector<ItemStack> &items);
std::vector<ItemStack> read_items (lua_State *L,
int index,
IGameDef* gdef);
std::vector<ItemStack> read_items(lua_State *L, int index, IGameDef* gdef);
void push_simplesoundspec (lua_State *L,
const SoundSpec &spec);
void push_simplesoundspec(lua_State *L, const SoundSpec &spec);
bool string_to_enum (const EnumString *spec,
int &result,
const std::string &str);
bool string_to_enum(const EnumString *spec,
int &result, const std::string &str);
bool read_noiseparams (lua_State *L, int index,
NoiseParams *np);
void push_noiseparams (lua_State *L, NoiseParams *np);
bool read_noiseparams(lua_State *L, int index, NoiseParams *np);
void push_noiseparams(lua_State *L, NoiseParams *np);
bool read_tree_def (lua_State *L, int idx,
const NodeDefManager *ndef,
treegen::TreeDef &tree_def);
bool read_tree_def(lua_State *L, int idx,
const NodeDefManager *ndef, treegen::TreeDef &tree_def);
void luaentity_get (lua_State *L,u16 id);
void luaentity_get(lua_State *L,u16 id);
bool push_json_value (lua_State *L,
const Json::Value &value,
int nullindex);
void read_json_value (lua_State *L, Json::Value &root,
int index, u16 max_depth);
bool push_json_value(lua_State *L, const Json::Value &value, int nullindex);
void read_json_value(lua_State *L, Json::Value &root, int index, u16 max_depth);
/*!
* Pushes a Lua `pointed_thing` to the given Lua stack.
@ -195,13 +163,13 @@ void read_json_value (lua_State *L, Json::Value &root,
void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm =
false, bool hitpoint = false);
void push_objectRef (lua_State *L, const u16 id);
void push_objectRef(lua_State *L, const u16 id);
void read_hud_element (lua_State *L, HudElement *elem);
void read_hud_element(lua_State *L, HudElement *elem);
void push_hud_element (lua_State *L, HudElement *elem);
void push_hud_element(lua_State *L, HudElement *elem);
bool read_hud_change (lua_State *L, HudElementStat &stat, HudElement *elem, void **value);
bool read_hud_change(lua_State *L, HudElementStat &stat, HudElement *elem, void **value);
void push_collision_move_result(lua_State *L, const collisionMoveResult &res);