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https://github.com/luanti-org/luanti.git
synced 2025-08-06 17:41:04 +00:00
Code style fixes.
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parent
24e9db07ec
commit
af3f696423
43 changed files with 493 additions and 484 deletions
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@ -62,130 +62,98 @@ extern struct EnumString es_TileAnimationType[];
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extern const std::array<const char *, 33> object_property_keys;
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void read_content_features (lua_State *L, ContentFeatures &f,
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int index);
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void push_content_features (lua_State *L,
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const ContentFeatures &c);
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void read_content_features(lua_State *L, ContentFeatures &f, int index);
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void push_content_features(lua_State *L, const ContentFeatures &c);
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void push_nodebox (lua_State *L,
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const NodeBox &box);
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void push_palette (lua_State *L,
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const std::vector<video::SColor> *palette);
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void push_nodebox(lua_State *L, const NodeBox &box);
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void push_palette(lua_State *L, const std::vector<video::SColor> *palette);
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TileDef read_tiledef (lua_State *L, int index,
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u8 drawtype, bool special);
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TileDef read_tiledef(lua_State *L, int index, u8 drawtype, bool special);
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void read_simplesoundspec (lua_State *L, int index,
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SoundSpec &spec);
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NodeBox read_nodebox (lua_State *L, int index);
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void read_simplesoundspec(lua_State *L, int index, SoundSpec &spec);
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NodeBox read_nodebox(lua_State *L, int index);
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void read_server_sound_params (lua_State *L, int index,
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ServerPlayingSound ¶ms);
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void read_server_sound_params(lua_State *L, int index,
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ServerPlayingSound ¶ms);
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void push_dig_params (lua_State *L,
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const DigParams ¶ms);
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void push_hit_params (lua_State *L,
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const HitParams ¶ms);
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void push_dig_params(lua_State *L, const DigParams ¶ms);
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void push_hit_params(lua_State *L, const HitParams ¶ms);
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ItemStack read_item (lua_State *L, int index, IItemDefManager *idef);
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ItemStack read_item(lua_State *L, int index, IItemDefManager *idef);
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struct TileAnimationParams read_animation_definition(lua_State *L, int index);
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PointabilityType read_pointability_type (lua_State *L, int index);
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Pointabilities read_pointabilities (lua_State *L, int index);
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void push_pointability_type (lua_State *L, PointabilityType pointable);
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void push_pointabilities (lua_State *L, const Pointabilities &pointabilities);
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PointabilityType read_pointability_type(lua_State *L, int index);
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Pointabilities read_pointabilities(lua_State *L, int index);
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void push_pointability_type(lua_State *L, PointabilityType pointable);
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void push_pointabilities(lua_State *L, const Pointabilities &pointabilities);
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ToolCapabilities read_tool_capabilities (lua_State *L, int table);
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void push_tool_capabilities (lua_State *L,
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const ToolCapabilities &prop);
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WearBarParams read_wear_bar_params (lua_State *L, int table);
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void push_wear_bar_params (lua_State *L,
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const WearBarParams &prop);
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ToolCapabilities read_tool_capabilities(lua_State *L, int table);
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void push_tool_capabilities(lua_State *L, const ToolCapabilities &prop);
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WearBarParams read_wear_bar_params(lua_State *L, int table);
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void push_wear_bar_params(lua_State *L, const WearBarParams &prop);
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void read_item_definition (lua_State *L, int index, const ItemDefinition &default_def,
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ItemDefinition &def);
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void push_item_definition (lua_State *L,
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const ItemDefinition &i);
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void push_item_definition_full (lua_State *L,
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const ItemDefinition &i);
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void read_item_definition(lua_State *L, int index,
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const ItemDefinition &default_def, ItemDefinition &def);
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void push_item_definition(lua_State *L, const ItemDefinition &i);
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void push_item_definition_full(lua_State *L, const ItemDefinition &i);
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void read_object_properties (lua_State *L, int index,
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ServerActiveObject *sao,
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ObjectProperties *prop,
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IItemDefManager *idef);
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void read_object_properties(lua_State *L, int index,
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ServerActiveObject *sao,
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ObjectProperties *prop,
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IItemDefManager *idef);
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void push_object_properties (lua_State *L,
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const ObjectProperties *prop);
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void push_object_properties(lua_State *L, const ObjectProperties *prop);
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void push_inventory_list (lua_State *L,
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const InventoryList &invlist);
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void push_inventory_lists (lua_State *L,
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const Inventory &inv);
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void read_inventory_list (lua_State *L, int tableindex,
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Inventory *inv, const char *name,
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IGameDef *gdef, int forcesize=-1);
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void push_inventory_list(lua_State *L, const InventoryList &invlist);
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void push_inventory_lists(lua_State *L, const Inventory &inv);
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void read_inventory_list(lua_State *L, int tableindex,
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Inventory *inv, const char *name,
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IGameDef *gdef, int forcesize=-1);
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MapNode readnode (lua_State *L, int index);
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void pushnode (lua_State *L, const MapNode &n);
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MapNode readnode(lua_State *L, int index);
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void pushnode(lua_State *L, const MapNode &n);
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void read_groups (lua_State *L, int index,
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ItemGroupList &result);
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void read_groups(lua_State *L, int index, ItemGroupList &result);
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void push_groups (lua_State *L,
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const ItemGroupList &groups);
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void push_groups(lua_State *L, const ItemGroupList &groups);
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//TODO rename to "read_enum_field"
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int getenumfield (lua_State *L, int table,
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const char *fieldname,
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const EnumString *spec,
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int default_);
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int getenumfield(lua_State *L, int table, const char *fieldname,
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const EnumString *spec, int default_);
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bool getflagsfield (lua_State *L, int table,
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const char *fieldname,
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FlagDesc *flagdesc,
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u32 *flags, u32 *flagmask);
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bool getflagsfield(lua_State *L, int table, const char *fieldname,
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FlagDesc *flagdesc, u32 *flags, u32 *flagmask);
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bool read_flags (lua_State *L, int index,
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FlagDesc *flagdesc,
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u32 *flags, u32 *flagmask);
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bool read_flags(lua_State *L, int index, FlagDesc *flagdesc,
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u32 *flags, u32 *flagmask);
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void push_flags_string (lua_State *L, FlagDesc *flagdesc,
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u32 flags, u32 flagmask);
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void push_flags_string(lua_State *L, FlagDesc *flagdesc,
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u32 flags, u32 flagmask);
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u32 read_flags_table (lua_State *L, int table,
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FlagDesc *flagdesc, u32 *flagmask);
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u32 read_flags_table(lua_State *L, int table,
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FlagDesc *flagdesc, u32 *flagmask);
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void push_items (lua_State *L,
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const std::vector<ItemStack> &items);
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void push_items(lua_State *L, const std::vector<ItemStack> &items);
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std::vector<ItemStack> read_items (lua_State *L,
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int index,
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IGameDef* gdef);
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std::vector<ItemStack> read_items(lua_State *L, int index, IGameDef* gdef);
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void push_simplesoundspec (lua_State *L,
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const SoundSpec &spec);
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void push_simplesoundspec(lua_State *L, const SoundSpec &spec);
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bool string_to_enum (const EnumString *spec,
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int &result,
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const std::string &str);
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bool string_to_enum(const EnumString *spec,
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int &result, const std::string &str);
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bool read_noiseparams (lua_State *L, int index,
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NoiseParams *np);
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void push_noiseparams (lua_State *L, NoiseParams *np);
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bool read_noiseparams(lua_State *L, int index, NoiseParams *np);
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void push_noiseparams(lua_State *L, NoiseParams *np);
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bool read_tree_def (lua_State *L, int idx,
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const NodeDefManager *ndef,
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treegen::TreeDef &tree_def);
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bool read_tree_def(lua_State *L, int idx,
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const NodeDefManager *ndef, treegen::TreeDef &tree_def);
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void luaentity_get (lua_State *L,u16 id);
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void luaentity_get(lua_State *L,u16 id);
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bool push_json_value (lua_State *L,
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const Json::Value &value,
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int nullindex);
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void read_json_value (lua_State *L, Json::Value &root,
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int index, u16 max_depth);
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bool push_json_value(lua_State *L, const Json::Value &value, int nullindex);
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void read_json_value(lua_State *L, Json::Value &root, int index, u16 max_depth);
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/*!
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* Pushes a Lua `pointed_thing` to the given Lua stack.
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@ -195,13 +163,13 @@ void read_json_value (lua_State *L, Json::Value &root,
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void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm =
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false, bool hitpoint = false);
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void push_objectRef (lua_State *L, const u16 id);
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void push_objectRef(lua_State *L, const u16 id);
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void read_hud_element (lua_State *L, HudElement *elem);
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void read_hud_element(lua_State *L, HudElement *elem);
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void push_hud_element (lua_State *L, HudElement *elem);
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void push_hud_element(lua_State *L, HudElement *elem);
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bool read_hud_change (lua_State *L, HudElementStat &stat, HudElement *elem, void **value);
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bool read_hud_change(lua_State *L, HudElementStat &stat, HudElement *elem, void **value);
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void push_collision_move_result(lua_State *L, const collisionMoveResult &res);
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