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Code style fixes.

This commit is contained in:
SFENCE 2024-09-04 19:15:39 +02:00 committed by sfence
parent 24e9db07ec
commit af3f696423
43 changed files with 493 additions and 484 deletions

View file

@ -763,7 +763,7 @@ void MapgenBasic::generateBiomes()
// If no stone surface detected in mapchunk column and a water surface
// biome fallback exists, add it to the biomemap. This avoids water
// surface decorations failing in deep water.
if (biomemap[index] == BIOME_NONE && water_biome_index != 0)
if (biomemap[index] == BIOME_NONE && water_biome_index != 0)
biomemap[index] = water_biome_index;
}
}

View file

@ -172,7 +172,7 @@ int MapgenFlat::getSpawnLevelAtPoint(v2s16 p)
stone_level = ground_level - depress;
} else if ((spflags & MGFLAT_HILLS) && n_terrain > hill_threshold) {
s16 rise = (n_terrain - hill_threshold) * hill_steepness;
stone_level = ground_level + rise;
stone_level = ground_level + rise;
}
if (ground_level < water_level)
@ -296,7 +296,7 @@ s16 MapgenFlat::generateTerrain()
stone_level = ground_level - depress;
} else if ((spflags & MGFLAT_HILLS) && n_terrain > hill_threshold) {
s16 rise = (n_terrain - hill_threshold) * hill_steepness;
stone_level = ground_level + rise;
stone_level = ground_level + rise;
}
u32 vi = vm->m_area.index(x, node_min.Y - 1, z);

View file

@ -104,15 +104,15 @@ void MapgenFractalParams::readParams(const Settings *settings)
settings->getU16NoEx("mgfractal_fractal", fractal);
settings->getU16NoEx("mgfractal_iterations", iterations);
std::optional<v3f> mgfractal_scale;
if (settings->getV3FNoEx("mgfractal_scale", mgfractal_scale) && mgfractal_scale.has_value()) {
scale = *mgfractal_scale;
}
std::optional<v3f> mgfractal_scale;
if (settings->getV3FNoEx("mgfractal_scale", mgfractal_scale) && mgfractal_scale.has_value()) {
scale = *mgfractal_scale;
}
std::optional<v3f> mgfractal_offset;
if (settings->getV3FNoEx("mgfractal_offset", mgfractal_offset) && mgfractal_offset.has_value()) {
offset = *mgfractal_offset;
}
std::optional<v3f> mgfractal_offset;
if (settings->getV3FNoEx("mgfractal_offset", mgfractal_offset) && mgfractal_offset.has_value()) {
offset = *mgfractal_offset;
}
settings->getFloatNoEx("mgfractal_slice_w", slice_w);
settings->getFloatNoEx("mgfractal_julia_x", julia_x);

View file

@ -276,29 +276,29 @@ treegen::error make_ltree(MMVManip &vmanip, v3s16 p0,
Key for Special L-System Symbols used in Axioms
G - move forward one unit with the pen up
F - move forward one unit with the pen down drawing trunks and branches
f - move forward one unit with the pen down drawing leaves (100% chance)
T - move forward one unit with the pen down drawing trunks only
R - move forward one unit with the pen down placing fruit
A - replace with rules set A
B - replace with rules set B
C - replace with rules set C
D - replace with rules set D
a - replace with rules set A, chance 90%
b - replace with rules set B, chance 80%
c - replace with rules set C, chance 70%
d - replace with rules set D, chance 60%
+ - yaw the turtle right by angle degrees
- - yaw the turtle left by angle degrees
& - pitch the turtle down by angle degrees
^ - pitch the turtle up by angle degrees
/ - roll the turtle to the right by angle degrees
* - roll the turtle to the left by angle degrees
[ - save in stack current state info
] - recover from stack state info
G - move forward one unit with the pen up
F - move forward one unit with the pen down drawing trunks and branches
f - move forward one unit with the pen down drawing leaves (100% chance)
T - move forward one unit with the pen down drawing trunks only
R - move forward one unit with the pen down placing fruit
A - replace with rules set A
B - replace with rules set B
C - replace with rules set C
D - replace with rules set D
a - replace with rules set A, chance 90%
b - replace with rules set B, chance 80%
c - replace with rules set C, chance 70%
d - replace with rules set D, chance 60%
+ - yaw the turtle right by angle degrees
- - yaw the turtle left by angle degrees
& - pitch the turtle down by angle degrees
^ - pitch the turtle up by angle degrees
/ - roll the turtle to the right by angle degrees
* - roll the turtle to the left by angle degrees
[ - save in stack current state info
] - recover from stack state info
*/
*/
s16 x,y,z;
for (s16 i = 0; i < (s16)axiom.size(); i++) {