mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Players are more like objects + related stuff
This commit is contained in:
parent
ee0d3bacbc
commit
af32240545
15 changed files with 622 additions and 599 deletions
|
@ -43,6 +43,7 @@ Some planning
|
|||
class ServerEnvironment;
|
||||
class InventoryItem;
|
||||
class Player;
|
||||
struct ToolDiggingProperties;
|
||||
|
||||
class ServerActiveObject : public ActiveObject
|
||||
{
|
||||
|
@ -128,23 +129,24 @@ public:
|
|||
virtual bool isStaticAllowed() const
|
||||
{return true;}
|
||||
|
||||
virtual void punch(ServerActiveObject *puncher){}
|
||||
virtual void rightClick(ServerActiveObject *clicker){}
|
||||
|
||||
// Returns a reference
|
||||
virtual InventoryItem* getWieldedItem()
|
||||
{ return NULL; }
|
||||
// time_from_last_punch is used for lessening damage if punching fast
|
||||
virtual void punch(ServerActiveObject *puncher,
|
||||
float time_from_last_punch=1000000)
|
||||
{}
|
||||
virtual void rightClick(ServerActiveObject *clicker)
|
||||
{}
|
||||
virtual void getWieldDiggingProperties(ToolDiggingProperties *dst);
|
||||
virtual void damageWieldedItem(u16 amount)
|
||||
{}
|
||||
{}
|
||||
// If all fits, eats item and returns true. Otherwise returns false.
|
||||
virtual bool addToInventory(InventoryItem *item)
|
||||
{return false;}
|
||||
{ return false; }
|
||||
virtual void addToInventoryLater(InventoryItem *item)
|
||||
{}
|
||||
{}
|
||||
virtual void setHP(s16 hp)
|
||||
{}
|
||||
{}
|
||||
virtual s16 getHP()
|
||||
{return 0;}
|
||||
{ return 0; }
|
||||
|
||||
/*
|
||||
Number of players which know about this object. Object won't be
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue