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https://github.com/luanti-org/luanti.git
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Players are more like objects + related stuff
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parent
ee0d3bacbc
commit
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15 changed files with 622 additions and 599 deletions
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@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "main.h" // For g_profiler
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#include "profiler.h"
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#include "serialization.h" // For compressZlib
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#include "materials.h" // For MaterialProperties
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#include "tooldef.h" // ToolDiggingProperties
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core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
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@ -241,7 +243,7 @@ InventoryItem * ItemSAO::createInventoryItem()
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}
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}
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void ItemSAO::punch(ServerActiveObject *puncher)
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void ItemSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
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{
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InventoryItem *item = createInventoryItem();
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bool fits = puncher->addToInventory(item);
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@ -432,7 +434,7 @@ std::string RatSAO::getStaticData()
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return os.str();
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}
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void RatSAO::punch(ServerActiveObject *puncher)
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void RatSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
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{
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std::istringstream is("CraftItem rat 1", std::ios_base::binary);
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IGameDef *gamedef = m_env->getGameDef();
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@ -687,36 +689,28 @@ std::string Oerkki1SAO::getStaticData()
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return os.str();
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}
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void Oerkki1SAO::punch(ServerActiveObject *puncher)
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void Oerkki1SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
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{
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if(!puncher)
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return;
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v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
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std::string toolname = "";
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InventoryItem *item = puncher->getWieldedItem();
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if(item && (std::string)item->getName() == "ToolItem"){
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ToolItem *titem = (ToolItem*)item;
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toolname = titem->getToolName();
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}
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m_speed_f += dir*12*BS;
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u16 amount = 5;
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/* See tool names in inventory.h */
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if(toolname == "WSword")
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amount = 10;
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if(toolname == "STSword")
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amount = 12;
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if(toolname == "SteelSword")
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amount = 16;
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if(toolname == "STAxe")
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amount = 7;
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if(toolname == "SteelAxe")
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amount = 9;
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if(toolname == "SteelPick")
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amount = 7;
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doDamage(amount);
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puncher->damageWieldedItem(65536/100);
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// "Material" properties of an oerkki
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MaterialProperties mp;
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mp.diggability = DIGGABLE_NORMAL;
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mp.crackiness = -1.0;
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mp.cuttability = 1.0;
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ToolDiggingProperties tp;
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puncher->getWieldDiggingProperties(&tp);
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HittingProperties hitprop = getHittingProperties(&mp, &tp,
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time_from_last_punch);
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doDamage(hitprop.hp);
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puncher->damageWieldedItem(hitprop.wear);
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}
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void Oerkki1SAO::doDamage(u16 d)
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@ -1365,25 +1359,20 @@ void MobV2SAO::step(float dtime, bool send_recommended)
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}
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}
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void MobV2SAO::punch(ServerActiveObject *puncher)
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void MobV2SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
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{
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if(!puncher)
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return;
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v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
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std::string toolname = "";
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InventoryItem *item = puncher->getWieldedItem();
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if(item && (std::string)item->getName() == "ToolItem"){
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ToolItem *titem = (ToolItem*)item;
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toolname = titem->getToolName();
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}
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// A quick hack; SAO description is player name for player
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std::string playername = puncher->getDescription();
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Map *map = &m_env->getMap();
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actionstream<<playername<<" punches mob id="<<m_id
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<<" with a \""<<toolname<<"\" at "
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<<PP(m_base_position/BS)<<std::endl;
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<<" at "<<PP(m_base_position/BS)<<std::endl;
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m_disturb_timer = 0;
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m_disturbing_player = playername;
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@ -1405,23 +1394,21 @@ void MobV2SAO::punch(ServerActiveObject *puncher)
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}
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sendPosition();
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u16 amount = 2;
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/* See tool names in inventory.h */
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if(toolname == "WSword")
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amount = 4;
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if(toolname == "STSword")
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amount = 6;
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if(toolname == "SteelSword")
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amount = 8;
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if(toolname == "STAxe")
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amount = 3;
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if(toolname == "SteelAxe")
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amount = 4;
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if(toolname == "SteelPick")
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amount = 3;
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doDamage(amount);
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puncher->damageWieldedItem(65536/100);
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// "Material" properties of the MobV2
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MaterialProperties mp;
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mp.diggability = DIGGABLE_NORMAL;
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mp.crackiness = -1.0;
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mp.cuttability = 1.0;
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ToolDiggingProperties tp;
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puncher->getWieldDiggingProperties(&tp);
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HittingProperties hitprop = getHittingProperties(&mp, &tp,
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time_from_last_punch);
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doDamage(hitprop.hp);
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puncher->damageWieldedItem(hitprop.wear);
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}
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bool MobV2SAO::isPeaceful()
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@ -1686,7 +1673,7 @@ InventoryItem* LuaEntitySAO::createPickedUpItem()
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return item;
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}
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void LuaEntitySAO::punch(ServerActiveObject *puncher)
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void LuaEntitySAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
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{
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if(!m_registered)
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return;
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@ -1799,96 +1786,3 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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m_messages_out.push_back(aom);
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}
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/*
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PlayerSAO
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*/
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// Prototype
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PlayerSAO proto_PlayerSAO(NULL, v3f(0,0,0), NULL);
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PlayerSAO::PlayerSAO(ServerEnvironment *env, v3f pos,
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ServerRemotePlayer *player):
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ServerActiveObject(env, pos),
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m_player(player),
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m_position_updated(true)
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{
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if(m_player)
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m_player->setSAO(this);
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}
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PlayerSAO::~PlayerSAO()
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{
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if(m_player)
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m_player->setSAO(NULL);
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}
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void PlayerSAO::step(float dtime, bool send_recommended)
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{
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if(!m_player)
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return;
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if(send_recommended == false)
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return;
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if(m_position_updated)
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{
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m_position_updated = false;
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std::ostringstream os(std::ios::binary);
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// command (0 = update position)
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writeU8(os, 0);
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// pos
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writeV3F1000(os, m_player->getPosition());
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// yaw
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writeF1000(os, m_player->getYaw());
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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m_messages_out.push_back(aom);
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}
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}
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std::string PlayerSAO::getClientInitializationData()
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{
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if(!m_player)
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return "";
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std::ostringstream os(std::ios::binary);
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// version
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writeU8(os, 0);
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// name
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os<<serializeString(m_player->getName());
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// pos
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writeV3F1000(os, m_player->getPosition());
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// yaw
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writeF1000(os, m_player->getYaw());
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return os.str();
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}
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std::string PlayerSAO::getStaticData()
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{
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assert(0);
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return "";
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}
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void PlayerSAO::punch(ServerActiveObject *puncher)
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{
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infostream<<"TODO: PlayerSAO::punch()"<<std::endl;
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}
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void PlayerSAO::setPlayer(ServerRemotePlayer *player)
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{
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infostream<<"PlayerSAO id="<<getId()<<" got player \""
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<<(player?player->getName():"(NULL)")<<"\""<<std::endl;
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m_player = player;
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}
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ServerRemotePlayer* PlayerSAO::getPlayer()
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{
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return m_player;
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}
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void PlayerSAO::positionUpdated()
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{
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m_position_updated = true;
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}
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