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Players are more like objects + related stuff

This commit is contained in:
Perttu Ahola 2011-12-01 23:33:48 +02:00
parent ee0d3bacbc
commit af32240545
15 changed files with 622 additions and 599 deletions

View file

@ -7,13 +7,32 @@
-- name "foomod", a texture could be called "foomod_superfurnace.png"
-- Due to historical reasons, the default mod does not follow this rule.
--
-- MapNode representation:
-- {name="name", param1=num, param2=num}
--
-- Position representation:
-- {x=num, y=num, z=num}
--
-- stackstring/itemstring: A stack of items in serialized format.
-- eg. 'NodeItem "dirt" 5'
-- eg. 'ToolItem "WPick" 21323'
-- eg. 'CraftItem "apple" 2'
--
-- item: A single item in Lua table format.
-- eg. {type="NodeItem", name="dirt"}
-- ^ a single dirt node
-- eg. {type="ToolItem", name="WPick", wear=21323}
-- ^ a wooden pick about 1/3 weared out
-- eg. {type="CraftItem", name="apple"}
-- ^ an apple.
--
-- Global functions:
-- minetest.register_entity(name, prototype_table)
-- minetest.register_tool(name, {lots of stuff})
-- minetest.register_node(name, {lots of stuff})
-- minetest.register_craftitem(name, {lots of stuff})
-- minetest.register_craft({output=item, recipe={...})
-- minetest.register_globalstep(func)
-- minetest.register_entity(name, prototype table)
-- minetest.register_tool(name, tool definition)
-- minetest.register_node(name, node definition)
-- minetest.register_craftitem(name, craftitem definition)
-- minetest.register_craft(recipe)
-- minetest.register_globalstep(func(dtime))
-- minetest.register_on_placenode(func(pos, newnode, placer))
-- minetest.register_on_dignode(func(pos, oldnode, digger))
-- minetest.register_on_punchnode(func(pos, node, puncher))
@ -22,11 +41,14 @@
-- minetest.register_on_respawnplayer(func(ObjectRef))
-- ^ return true in func to disable regular player placement
-- minetest.register_on_chat_message(func(name, message))
-- minetest.setting_get(name)
-- minetest.setting_getbool(name)
-- minetest.setting_get(name) -> string or nil
-- minetest.setting_getbool(name) -> boolean value or nil
-- minetest.chat_send_all(text)
-- minetest.chat_send_player(name, text)
-- minetest.get_player_privs(name)
-- minetest.get_player_privs(name) -> set of privs
-- stackstring_take_item(stackstring) -> stackstring, item
-- stackstring_put_item(stackstring, item) -> stackstring, success
-- stackstring_put_stackstring(stackstring, stackstring) -> stackstring, success
--
-- Global objects:
-- minetest.env - environment reference
@ -79,29 +101,28 @@
-- ObjectRef is basically ServerActiveObject.
-- ObjectRef methods:
-- - remove(): remove object (after returning from Lua)
-- - getpos(): returns {x=num, y=num, z=num}
-- - getpos() -> {x=num, y=num, z=num}
-- - setpos(pos); pos={x=num, y=num, z=num}
-- - moveto(pos, continuous=false): interpolated move
-- - punch(puncher); puncher = an another ObjectRef
-- - right_click(clicker); clicker = an another ObjectRef
-- - get_wielded_itemstring()
-- - get_wielded_item()
-- - damage_wielded_item(num) (item damage/wear range is 0-65535)
-- - add_to_inventory(itemstring): add an item to object inventory
-- - get_wield_digging_properties() -> digging property table
-- - add_to_inventory_later(itemstring): like above, but after callback returns (only allowed for craftitem callbacks)
-- - get_hp(): returns number of hitpoints (2 * number of hearts)
-- - set_hp(hp): set number of hitpoints (2 * number of hearts)
-- LuaEntitySAO-only:
-- - setvelocity({x=num, y=num, z=num})
-- - setacceleration({x=num, y=num, z=num})
-- - getacceleration()
-- - getacceleration() -> {x=num, y=num, z=num}
-- - settexturemod(mod)
-- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
-- - select_horiz_by_yawpitch=false)
-- Player-only:
-- - get_player_name(): will return nil if is not a player
-- - inventory_set_list(name, {item1, item2, ...})
-- - inventory_get_list(name)
-- - inventory_get_list(name) -> {item1, item2, ...}
-- - damage_wielded_item(num) (item damage/wear range is 0-65535)
-- - add_to_inventory(itemstring): add an item to object inventory
--
-- Registered entities:
-- - Functions receive a "luaentity" as self:
@ -112,13 +133,113 @@
-- - on_step(self, dtime)
-- - on_punch(self, hitter)
-- - on_rightclick(self, clicker)
-- - get_staticdata(self): return string
-- - get_staticdata(self)
-- ^ return string that will be passed to on_activate when the object
-- is created next time
--
-- MapNode representation:
-- {name="name", param1=num, param2=num}
-- Entity prototype table:
-- {
-- physical = true,
-- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
-- visual = "cube",
-- textures = {texture,texture,texture,texture,texture,texture},
-- on_activate = function(self, staticdata),
-- on_step = function(self, dtime),
-- on_punch = function(self, hitter),
-- on_rightclick = function(self, clicker),
-- get_staticdata = function(self),
-- # Also you can define arbitrary member variables here
-- myvariable = whatever,
-- }
--
-- Position representation:
-- {x=num, y=num, z=num}
-- Tool definition:
-- {
-- image = "tool_steelaxe.png",
-- full_punch_interval = 1.0,
-- basetime = 1.0,
-- dt_weight = 0.5,
-- dt_crackiness = -0.2,
-- dt_crumbliness = 1,
-- dt_cuttability = -0.5,
-- basedurability = 330,
-- dd_weight = 0,
-- dd_crackiness = 0,
-- dd_crumbliness = 0,
-- dd_cuttability = 0,
-- }
--
-- Node definition options:
-- {
-- name = "somenode",
-- drawtype = "normal",
-- visual_scale = 1.0,
-- tile_images = {"unknown_block.png"},
-- inventory_image = "unknown_block.png",
-- special_materials = {
-- {image="", backface_culling=true},
-- {image="", backface_culling=true},
-- },
-- alpha = 255,
-- post_effect_color = {a=0, r=0, g=0, b=0},
-- paramtype = "none",
-- is_ground_content = false,
-- light_propagates = false,
-- sunlight_propagates = false,
-- walkable = true,
-- pointable = true,
-- diggable = true,
-- climbable = false,
-- buildable_to = false,
-- wall_mounted = false,
-- often_contains_mineral = false,
-- dug_item = "",
-- extra_dug_item = "",
-- extra_dug_item_rarity = 2,
-- metadata_name = "",
-- liquidtype = "none",
-- liquid_alternative_flowing = "",
-- liquid_alternative_source = "",
-- liquid_viscosity = 0,
-- light_source = 0,
-- damage_per_second = 0,
-- selection_box = {type="regular"},
-- material = {
-- diggablity = "normal",
-- weight = 0,
-- crackiness = 0,
-- crumbliness = 0,
-- cuttability = 0,
-- flammability = 0,
-- },
-- cookresult_item = "", -- Cannot be cooked
-- furnace_cooktime = 3.0,
-- furnace_burntime = -1, -- Cannot be used as fuel
-- }
--
-- Craftitem definition options:
-- minetest.register_craftitem("name", {
-- image = "image.png",
-- stack_max = <maximum number of items in stack>,
-- cookresult_item = itemstring (result of cooking),
-- furnace_cooktime = <cooking time>,
-- furnace_burntime = <time to burn as fuel in furnace>,
-- usable = <uh... some boolean value>,
-- dropcount = <amount of items to drop using drop action>
-- liquids_pointable = <whether can point liquids>,
-- on_drop = func(item, dropper, pos),
-- on_place_on_ground = func(item, placer, pos),
-- on_use = func(item, player, pointed_thing),
-- })
--
-- Recipe:
-- {
-- output = 'ToolItem "STPick"',
-- recipe = {
-- {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
-- {'', 'CraftItem "Stick"', ''},
-- {'', 'CraftItem "Stick"', ''},
-- }
-- }
--
-- print("minetest dump: "..dump(minetest))