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Players are more like objects + related stuff
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commit
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15 changed files with 622 additions and 599 deletions
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@ -7,13 +7,32 @@
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-- name "foomod", a texture could be called "foomod_superfurnace.png"
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-- Due to historical reasons, the default mod does not follow this rule.
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--
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-- MapNode representation:
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-- {name="name", param1=num, param2=num}
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--
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-- Position representation:
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-- {x=num, y=num, z=num}
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--
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-- stackstring/itemstring: A stack of items in serialized format.
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-- eg. 'NodeItem "dirt" 5'
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-- eg. 'ToolItem "WPick" 21323'
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-- eg. 'CraftItem "apple" 2'
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--
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-- item: A single item in Lua table format.
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-- eg. {type="NodeItem", name="dirt"}
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-- ^ a single dirt node
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-- eg. {type="ToolItem", name="WPick", wear=21323}
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-- ^ a wooden pick about 1/3 weared out
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-- eg. {type="CraftItem", name="apple"}
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-- ^ an apple.
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--
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-- Global functions:
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-- minetest.register_entity(name, prototype_table)
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-- minetest.register_tool(name, {lots of stuff})
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-- minetest.register_node(name, {lots of stuff})
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-- minetest.register_craftitem(name, {lots of stuff})
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-- minetest.register_craft({output=item, recipe={...})
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-- minetest.register_globalstep(func)
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-- minetest.register_entity(name, prototype table)
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-- minetest.register_tool(name, tool definition)
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-- minetest.register_node(name, node definition)
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-- minetest.register_craftitem(name, craftitem definition)
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-- minetest.register_craft(recipe)
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-- minetest.register_globalstep(func(dtime))
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-- minetest.register_on_placenode(func(pos, newnode, placer))
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-- minetest.register_on_dignode(func(pos, oldnode, digger))
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-- minetest.register_on_punchnode(func(pos, node, puncher))
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@ -22,11 +41,14 @@
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-- minetest.register_on_respawnplayer(func(ObjectRef))
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-- ^ return true in func to disable regular player placement
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-- minetest.register_on_chat_message(func(name, message))
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-- minetest.setting_get(name)
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-- minetest.setting_getbool(name)
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-- minetest.setting_get(name) -> string or nil
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-- minetest.setting_getbool(name) -> boolean value or nil
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-- minetest.chat_send_all(text)
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-- minetest.chat_send_player(name, text)
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-- minetest.get_player_privs(name)
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-- minetest.get_player_privs(name) -> set of privs
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-- stackstring_take_item(stackstring) -> stackstring, item
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-- stackstring_put_item(stackstring, item) -> stackstring, success
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-- stackstring_put_stackstring(stackstring, stackstring) -> stackstring, success
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--
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-- Global objects:
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-- minetest.env - environment reference
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@ -79,29 +101,28 @@
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-- ObjectRef is basically ServerActiveObject.
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-- ObjectRef methods:
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-- - remove(): remove object (after returning from Lua)
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-- - getpos(): returns {x=num, y=num, z=num}
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-- - getpos() -> {x=num, y=num, z=num}
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-- - setpos(pos); pos={x=num, y=num, z=num}
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-- - moveto(pos, continuous=false): interpolated move
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-- - punch(puncher); puncher = an another ObjectRef
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-- - right_click(clicker); clicker = an another ObjectRef
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-- - get_wielded_itemstring()
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-- - get_wielded_item()
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-- - damage_wielded_item(num) (item damage/wear range is 0-65535)
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-- - add_to_inventory(itemstring): add an item to object inventory
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-- - get_wield_digging_properties() -> digging property table
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-- - add_to_inventory_later(itemstring): like above, but after callback returns (only allowed for craftitem callbacks)
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-- - get_hp(): returns number of hitpoints (2 * number of hearts)
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-- - set_hp(hp): set number of hitpoints (2 * number of hearts)
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-- LuaEntitySAO-only:
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-- - setvelocity({x=num, y=num, z=num})
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-- - setacceleration({x=num, y=num, z=num})
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-- - getacceleration()
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-- - getacceleration() -> {x=num, y=num, z=num}
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-- - settexturemod(mod)
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-- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
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-- - select_horiz_by_yawpitch=false)
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-- Player-only:
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-- - get_player_name(): will return nil if is not a player
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-- - inventory_set_list(name, {item1, item2, ...})
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-- - inventory_get_list(name)
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-- - inventory_get_list(name) -> {item1, item2, ...}
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-- - damage_wielded_item(num) (item damage/wear range is 0-65535)
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-- - add_to_inventory(itemstring): add an item to object inventory
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--
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-- Registered entities:
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-- - Functions receive a "luaentity" as self:
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@ -112,13 +133,113 @@
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-- - on_step(self, dtime)
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-- - on_punch(self, hitter)
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-- - on_rightclick(self, clicker)
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-- - get_staticdata(self): return string
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-- - get_staticdata(self)
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-- ^ return string that will be passed to on_activate when the object
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-- is created next time
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--
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-- MapNode representation:
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-- {name="name", param1=num, param2=num}
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-- Entity prototype table:
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-- {
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-- physical = true,
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-- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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-- visual = "cube",
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-- textures = {texture,texture,texture,texture,texture,texture},
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-- on_activate = function(self, staticdata),
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-- on_step = function(self, dtime),
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-- on_punch = function(self, hitter),
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-- on_rightclick = function(self, clicker),
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-- get_staticdata = function(self),
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-- # Also you can define arbitrary member variables here
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-- myvariable = whatever,
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-- }
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--
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-- Position representation:
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-- {x=num, y=num, z=num}
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-- Tool definition:
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-- {
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-- image = "tool_steelaxe.png",
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-- full_punch_interval = 1.0,
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-- basetime = 1.0,
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-- dt_weight = 0.5,
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-- dt_crackiness = -0.2,
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-- dt_crumbliness = 1,
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-- dt_cuttability = -0.5,
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-- basedurability = 330,
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-- dd_weight = 0,
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-- dd_crackiness = 0,
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-- dd_crumbliness = 0,
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-- dd_cuttability = 0,
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-- }
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--
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-- Node definition options:
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-- {
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-- name = "somenode",
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-- drawtype = "normal",
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-- visual_scale = 1.0,
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-- tile_images = {"unknown_block.png"},
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-- inventory_image = "unknown_block.png",
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-- special_materials = {
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-- {image="", backface_culling=true},
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-- {image="", backface_culling=true},
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-- },
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-- alpha = 255,
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-- post_effect_color = {a=0, r=0, g=0, b=0},
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-- paramtype = "none",
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-- is_ground_content = false,
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-- light_propagates = false,
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-- sunlight_propagates = false,
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-- walkable = true,
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-- pointable = true,
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-- diggable = true,
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-- climbable = false,
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-- buildable_to = false,
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-- wall_mounted = false,
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-- often_contains_mineral = false,
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-- dug_item = "",
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-- extra_dug_item = "",
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-- extra_dug_item_rarity = 2,
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-- metadata_name = "",
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-- liquidtype = "none",
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-- liquid_alternative_flowing = "",
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-- liquid_alternative_source = "",
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-- liquid_viscosity = 0,
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-- light_source = 0,
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-- damage_per_second = 0,
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-- selection_box = {type="regular"},
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-- material = {
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-- diggablity = "normal",
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-- weight = 0,
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-- crackiness = 0,
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-- crumbliness = 0,
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-- cuttability = 0,
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-- flammability = 0,
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-- },
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-- cookresult_item = "", -- Cannot be cooked
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-- furnace_cooktime = 3.0,
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-- furnace_burntime = -1, -- Cannot be used as fuel
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-- }
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--
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-- Craftitem definition options:
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-- minetest.register_craftitem("name", {
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-- image = "image.png",
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-- stack_max = <maximum number of items in stack>,
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-- cookresult_item = itemstring (result of cooking),
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-- furnace_cooktime = <cooking time>,
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-- furnace_burntime = <time to burn as fuel in furnace>,
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-- usable = <uh... some boolean value>,
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-- dropcount = <amount of items to drop using drop action>
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-- liquids_pointable = <whether can point liquids>,
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-- on_drop = func(item, dropper, pos),
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-- on_place_on_ground = func(item, placer, pos),
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-- on_use = func(item, player, pointed_thing),
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-- })
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--
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-- Recipe:
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-- {
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-- output = 'ToolItem "STPick"',
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-- recipe = {
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-- {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
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-- {'', 'CraftItem "Stick"', ''},
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-- {'', 'CraftItem "Stick"', ''},
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-- }
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-- }
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--
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-- print("minetest dump: "..dump(minetest))
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