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Fix some more joystick issues (#10624)
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parent
5066fe7583
commit
af22dd86e3
7 changed files with 55 additions and 50 deletions
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@ -37,7 +37,7 @@ bool JoystickAxisCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
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{
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s16 ax_val = ev.Axis[axis_to_compare];
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return (ax_val * direction < 0) && (thresh * direction > ax_val * direction);
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return (ax_val * direction < -thresh);
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}
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// spares many characters
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@ -48,7 +48,7 @@ JoystickLayout create_default_layout()
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{
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JoystickLayout jlo;
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jlo.axes_dead_border = 1024;
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jlo.axes_deadzone = g_settings->getU16("joystick_deadzone");
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const JoystickAxisLayout axes[JA_COUNT] = {
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{0, 1}, // JA_SIDEWARD_MOVE
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@ -93,14 +93,14 @@ JoystickLayout create_default_layout()
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// Now about the buttons simulated by the axes
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// Movement buttons, important for vessels
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JLO_A_PB(KeyType::FORWARD, 1, 1, 1024);
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JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
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JLO_A_PB(KeyType::LEFT, 0, 1, 1024);
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JLO_A_PB(KeyType::RIGHT, 0, -1, 1024);
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JLO_A_PB(KeyType::FORWARD, 1, 1, jlo.axes_deadzone);
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JLO_A_PB(KeyType::BACKWARD, 1, -1, jlo.axes_deadzone);
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JLO_A_PB(KeyType::LEFT, 0, 1, jlo.axes_deadzone);
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JLO_A_PB(KeyType::RIGHT, 0, -1, jlo.axes_deadzone);
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// Scroll buttons
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JLO_A_PB(KeyType::HOTBAR_PREV, 2, -1, 1024);
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JLO_A_PB(KeyType::HOTBAR_NEXT, 5, -1, 1024);
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JLO_A_PB(KeyType::HOTBAR_PREV, 2, -1, jlo.axes_deadzone);
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JLO_A_PB(KeyType::HOTBAR_NEXT, 5, -1, jlo.axes_deadzone);
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return jlo;
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}
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@ -109,7 +109,7 @@ JoystickLayout create_xbox_layout()
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{
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JoystickLayout jlo;
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jlo.axes_dead_border = 7000;
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jlo.axes_deadzone = 7000;
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const JoystickAxisLayout axes[JA_COUNT] = {
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{0, 1}, // JA_SIDEWARD_MOVE
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@ -146,10 +146,10 @@ JoystickLayout create_xbox_layout()
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JLO_B_PB(KeyType::FREEMOVE, 1 << 16, 1 << 16); // down
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// Movement buttons, important for vessels
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JLO_A_PB(KeyType::FORWARD, 1, 1, 1024);
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JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
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JLO_A_PB(KeyType::LEFT, 0, 1, 1024);
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JLO_A_PB(KeyType::RIGHT, 0, -1, 1024);
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JLO_A_PB(KeyType::FORWARD, 1, 1, jlo.axes_deadzone);
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JLO_A_PB(KeyType::BACKWARD, 1, -1, jlo.axes_deadzone);
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JLO_A_PB(KeyType::LEFT, 0, 1, jlo.axes_deadzone);
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JLO_A_PB(KeyType::RIGHT, 0, -1, jlo.axes_deadzone);
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return jlo;
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}
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@ -219,16 +219,19 @@ bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
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for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
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if (keys_pressed[i]) {
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if (!m_past_pressed_keys[i] &&
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if (!m_past_keys_pressed[i] &&
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m_past_pressed_time[i] < m_internal_time - doubling_dtime) {
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m_past_pressed_keys[i] = true;
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m_past_keys_pressed[i] = true;
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m_past_pressed_time[i] = m_internal_time;
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}
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} else if (m_pressed_keys[i]) {
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m_past_released_keys[i] = true;
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} else if (m_keys_down[i]) {
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m_keys_released[i] = true;
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}
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m_pressed_keys[i] = keys_pressed[i];
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if (keys_pressed[i] && !(m_keys_down[i]))
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m_keys_pressed[i] = true;
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m_keys_down[i] = keys_pressed[i];
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}
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for (size_t i = 0; i < JA_COUNT; i++) {
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@ -236,23 +239,22 @@ bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
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m_axes_vals[i] = ax_la.invert * ev.Axis[ax_la.axis_id];
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}
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return true;
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}
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void JoystickController::clear()
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{
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m_pressed_keys.reset();
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m_past_pressed_keys.reset();
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m_past_released_keys.reset();
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m_keys_pressed.reset();
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m_keys_down.reset();
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m_past_keys_pressed.reset();
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m_keys_released.reset();
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memset(m_axes_vals, 0, sizeof(m_axes_vals));
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}
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s16 JoystickController::getAxisWithoutDead(JoystickAxis axis)
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{
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s16 v = m_axes_vals[axis];
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if (((v > 0) && (v < m_layout.axes_dead_border)) ||
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((v < 0) && (v > -m_layout.axes_dead_border)))
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if (abs(v) < m_layout.axes_deadzone)
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return 0;
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return v;
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}
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