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Allow nodes to have their post_effect_color affected by lighting (#13637)

Co-authored-by: DS <ds.desour@proton.me>
This commit is contained in:
Gregor Parzefall 2023-08-24 20:16:36 +02:00 committed by GitHub
parent 92b6ff4721
commit aea9242a96
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 73 additions and 9 deletions

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@ -728,6 +728,8 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index)
read_color(L, -1, &f.post_effect_color);
lua_pop(L, 1);
getboolfield(L, index, "post_effect_color_shaded", f.post_effect_color_shaded);
f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
ScriptApiNode::es_ContentParamType, CPT_NONE);
f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
@ -959,6 +961,8 @@ void push_content_features(lua_State *L, const ContentFeatures &c)
push_ARGB8(L, c.post_effect_color);
lua_setfield(L, -2, "post_effect_color");
lua_pushboolean(L, c.post_effect_color_shaded);
lua_setfield(L, -2, "post_effect_color_shaded");
lua_pushnumber(L, c.leveled);
lua_setfield(L, -2, "leveled");
lua_pushnumber(L, c.leveled_max);