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Allow nodes to have their post_effect_color affected by lighting (#13637)
Co-authored-by: DS <ds.desour@proton.me>
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11 changed files with 73 additions and 9 deletions
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@ -364,6 +364,7 @@ struct ContentFeatures
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std::vector<content_t> connects_to_ids;
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// Post effect color, drawn when the camera is inside the node.
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video::SColor post_effect_color;
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bool post_effect_color_shaded;
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// Flowing liquid or leveled nodebox, value = default level
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u8 leveled;
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// Maximum value for leveled nodes
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