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Allow nodes to have their post_effect_color affected by lighting (#13637)

Co-authored-by: DS <ds.desour@proton.me>
This commit is contained in:
Gregor Parzefall 2023-08-24 20:16:36 +02:00 committed by GitHub
parent 92b6ff4721
commit aea9242a96
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 73 additions and 9 deletions

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@ -415,6 +415,7 @@ void ContentFeatures::reset()
node_dig_prediction = "air";
move_resistance = 0;
liquid_move_physics = false;
post_effect_color_shaded = false;
}
void ContentFeatures::setAlphaFromLegacy(u8 legacy_alpha)
@ -543,6 +544,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
writeU8(os, alpha);
writeU8(os, move_resistance);
writeU8(os, liquid_move_physics);
writeU8(os, post_effect_color_shaded);
}
void ContentFeatures::deSerialize(std::istream &is, u16 protocol_version)
@ -656,6 +658,11 @@ void ContentFeatures::deSerialize(std::istream &is, u16 protocol_version)
if (is.eof())
throw SerializationError("");
liquid_move_physics = tmp;
tmp = readU8(is);
if (is.eof())
throw SerializationError("");
post_effect_color_shaded = tmp;
} catch(SerializationError &e) {};
}