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Allow nodes to have their post_effect_color affected by lighting (#13637)

Co-authored-by: DS <ds.desour@proton.me>
This commit is contained in:
Gregor Parzefall 2023-08-24 20:16:36 +02:00 committed by GitHub
parent 92b6ff4721
commit aea9242a96
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 73 additions and 9 deletions

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@ -125,7 +125,7 @@ ClientMap::~ClientMap()
g_settings->deregisterChangedCallback("enable_raytraced_culling", on_settings_changed, this);
}
void ClientMap::updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset)
void ClientMap::updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset, video::SColor light_color)
{
v3s16 previous_node = floatToInt(m_camera_position, BS) + m_camera_offset;
v3s16 previous_block = getContainerPos(previous_node, MAP_BLOCKSIZE);
@ -134,6 +134,7 @@ void ClientMap::updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset)
m_camera_direction = dir;
m_camera_fov = fov;
m_camera_offset = offset;
m_camera_light_color = light_color;
v3s16 current_node = floatToInt(m_camera_position, BS) + m_camera_offset;
v3s16 current_block = getContainerPos(current_node, MAP_BLOCKSIZE);
@ -1057,21 +1058,30 @@ void ClientMap::renderPostFx(CameraMode cam_mode)
MapNode n = getNode(floatToInt(m_camera_position, BS));
const ContentFeatures& features = m_nodedef->get(n);
video::SColor post_effect_color = features.post_effect_color;
video::SColor post_color = features.post_effect_color;
if (features.post_effect_color_shaded) {
auto apply_light = [] (u32 color, u32 light) {
return core::clamp(core::round32(color * light / 255.0f), 0, 255);
};
post_color.setRed(apply_light(post_color.getRed(), m_camera_light_color.getRed()));
post_color.setGreen(apply_light(post_color.getGreen(), m_camera_light_color.getGreen()));
post_color.setBlue(apply_light(post_color.getBlue(), m_camera_light_color.getBlue()));
}
// If the camera is in a solid node, make everything black.
// (first person mode only)
if (features.solidness == 2 && cam_mode == CAMERA_MODE_FIRST &&
!m_control.allow_noclip) {
post_effect_color = video::SColor(255, 0, 0, 0);
!m_control.allow_noclip) {
post_color = video::SColor(255, 0, 0, 0);
}
if (post_effect_color.getAlpha() != 0) {
if (post_color.getAlpha() != 0) {
// Draw a full-screen rectangle
video::IVideoDriver* driver = SceneManager->getVideoDriver();
v2u32 ss = driver->getScreenSize();
core::rect<s32> rect(0,0, ss.X, ss.Y);
driver->draw2DRectangle(post_effect_color, rect);
driver->draw2DRectangle(post_color, rect);
}
}