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Allow nodes to have their post_effect_color affected by lighting (#13637)
Co-authored-by: DS <ds.desour@proton.me>
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parent
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commit
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11 changed files with 73 additions and 9 deletions
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@ -147,6 +147,7 @@ minetest.register_node("basenodes:water_source", {
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liquid_alternative_source = "basenodes:water_source",
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liquid_viscosity = WATER_VISC,
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post_effect_color = {a = 64, r = 100, g = 100, b = 200},
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post_effect_color_shaded = true,
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groups = {water = 3, liquid = 3},
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})
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@ -177,6 +178,7 @@ minetest.register_node("basenodes:water_flowing", {
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liquid_alternative_source = "basenodes:water_source",
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liquid_viscosity = WATER_VISC,
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post_effect_color = {a = 64, r = 100, g = 100, b = 200},
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post_effect_color_shaded = true,
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groups = {water = 3, liquid = 3},
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})
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@ -206,6 +208,7 @@ minetest.register_node("basenodes:river_water_source", {
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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post_effect_color_shaded = true,
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groups = {water = 3, liquid = 3, },
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})
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@ -238,6 +241,7 @@ minetest.register_node("basenodes:river_water_flowing", {
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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post_effect_color_shaded = true,
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groups = {water = 3, liquid = 3, },
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})
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@ -588,3 +588,36 @@ minetest.register_node("testnodes:drowning_1", {
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groups = {dig_immediate=3},
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})
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-- post_effect_color_shaded
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minetest.register_node("testnodes:post_effect_color_shaded_false", {
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description = S("\"post_effect_color_shaded = false\" Node"),
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drawtype = "allfaces",
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tiles = {"testnodes_post_effect_color_shaded_false.png"},
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use_texture_alpha = "blend",
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paramtype = "light",
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sunlight_propagates = true,
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post_effect_color = {a = 128, r = 255, g = 255, b = 255},
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post_effect_color_shaded = false,
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walkable = false,
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is_ground_content = false,
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groups = {dig_immediate=3},
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})
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minetest.register_node("testnodes:post_effect_color_shaded_true", {
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description = S("\"post_effect_color_shaded = true\" Node"),
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drawtype = "allfaces",
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tiles = {"testnodes_post_effect_color_shaded_true.png"},
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use_texture_alpha = "blend",
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paramtype = "light",
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sunlight_propagates = true,
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post_effect_color = {a = 128, r = 255, g = 255, b = 255},
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post_effect_color_shaded = true,
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walkable = false,
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is_ground_content = false,
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groups = {dig_immediate=3},
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})
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