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Modernize code: very last fixes (#6290)

Last modernization fixes
This commit is contained in:
Loïc Blot 2017-08-20 19:37:29 +02:00 committed by GitHub
parent c8d3d11339
commit ae9b5e0098
31 changed files with 428 additions and 523 deletions

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@ -39,10 +39,6 @@ Environment::Environment(IGameDef *gamedef):
m_cache_nodetimer_interval = g_settings->getFloat("nodetimer_interval");
}
Environment::~Environment()
{
}
u32 Environment::getDayNightRatio()
{
MutexAutoLock lock(this->m_time_lock);
@ -103,9 +99,8 @@ void Environment::continueRaycast(RaycastState *state, PointedThing *result)
if (state->m_objects_pointable) {
std::vector<PointedThing> found;
getSelectedActiveObjects(state->m_shootline, found);
for (std::vector<PointedThing>::iterator pointed = found.begin();
pointed != found.end(); ++pointed) {
state->m_found.push(*pointed);
for (const PointedThing &pointed : found) {
state->m_found.push(pointed);
}
}
// Set search range