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Add minetest.is_singleplayer()
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3 changed files with 11 additions and 0 deletions
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@ -3840,6 +3840,13 @@ static int l_sound_stop(lua_State *L)
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return 0;
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}
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// is_singleplayer()
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static int l_is_singleplayer(lua_State *L)
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{
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lua_pushboolean(L, get_server(L)->isSingleplayer());
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return 1;
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}
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static const struct luaL_Reg minetest_f [] = {
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{"debug", l_debug},
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{"log", l_log},
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@ -3859,6 +3866,7 @@ static const struct luaL_Reg minetest_f [] = {
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{"get_worldpath", l_get_worldpath},
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{"sound_play", l_sound_play},
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{"sound_stop", l_sound_stop},
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{"is_singleplayer", l_is_singleplayer},
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{NULL, NULL}
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};
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