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Remove legacy chat network code. (#6954)

This commit is contained in:
red-001 2018-02-17 18:23:21 +00:00 committed by Loïc Blot
parent 11928b7af1
commit ae6aed15cf
3 changed files with 1 additions and 26 deletions

View file

@ -358,30 +358,6 @@ void Client::handleCommand_TimeOfDay(NetworkPacket* pkt)
<< " dr=" << dr << std::endl;
}
void Client::handleCommand_ChatMessageOld(NetworkPacket *pkt)
{
/*
u16 command
u16 length
wstring message
*/
u16 len, read_wchar;
*pkt >> len;
std::wstring message;
for (u32 i = 0; i < len; i++) {
*pkt >> read_wchar;
message += (wchar_t)read_wchar;
}
// If chat message not consummed by client lua API
// @TODO send this to CSM using ChatMessage object
if (!moddingEnabled() || !m_script->on_receiving_message(wide_to_utf8(message))) {
pushToChatQueue(new ChatMessage(message));
}
}
void Client::handleCommand_ChatMessage(NetworkPacket *pkt)
{
/*