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Add function to get server info.

This commit is contained in:
red-001 2017-04-19 14:16:54 +01:00 committed by paramat
parent 468eeb618e
commit ae0d8f74d7
7 changed files with 53 additions and 21 deletions

View file

@ -2044,7 +2044,7 @@ bool Game::connectToServer(const std::string &playername,
}
client = new Client(device,
playername.c_str(), password,
playername.c_str(), password, *address,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
connect_address.isIPv6(), &flags);
@ -2056,7 +2056,7 @@ bool Game::connectToServer(const std::string &playername,
connect_address.print(&infostream);
infostream << std::endl;
client->connect(connect_address, *address,
client->connect(connect_address,
simple_singleplayer_mode || local_server_mode);
/*