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Builtin: Replace deprecated function calls (#7561)
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parent
a0635f6024
commit
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6 changed files with 19 additions and 19 deletions
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@ -52,12 +52,12 @@ core.register_entity(":__builtin:falling_node", {
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on_step = function(self, dtime)
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-- Set gravity
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local acceleration = self.object:getacceleration()
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local acceleration = self.object:get_acceleration()
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if not vector.equals(acceleration, {x = 0, y = -10, z = 0}) then
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self.object:setacceleration({x = 0, y = -10, z = 0})
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self.object:set_acceleration({x = 0, y = -10, z = 0})
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end
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-- Turn to actual node when colliding with ground, or continue to move
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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-- Position of bottom center point
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local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z}
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-- 'bcn' is nil for unloaded nodes
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@ -124,10 +124,10 @@ core.register_entity(":__builtin:falling_node", {
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core.check_for_falling(np)
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return
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end
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local vel = self.object:getvelocity()
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local vel = self.object:get_velocity()
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if vector.equals(vel, {x = 0, y = 0, z = 0}) then
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local npos = self.object:getpos()
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self.object:setpos(vector.round(npos))
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local npos = self.object:get_pos()
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self.object:set_pos(vector.round(npos))
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end
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end
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})
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